My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Witch Giant Skeleton
The Log
Firecracker Witch Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Witch Giant Skeleton P.E.K.K.A
Fireball
Firecracker Witch
Poison
Firecracker Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Tornado Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Giant Skeleton
Knight
Firecracker Arrows Witch The Log
Firecracker
Knight Tornado Giant Skeleton P.E.K.K.A
Tornado
P.E.K.K.A Firecracker Witch Giant Skeleton The Log
Witch
Knight Tornado Giant Skeleton P.E.K.K.A
Giant Skeleton
Arrows Firecracker Tornado Witch The Log
P.E.K.K.A
Arrows Tornado Firecracker Witch The Log
The Log
Knight Tornado Giant Skeleton P.E.K.K.A

Defense Synergies 4 16

Arrows
Knight Tornado Giant Skeleton P.E.K.K.A
Knight
Firecracker Arrows Tornado Witch The Log
Firecracker
Knight The Log Tornado Giant Skeleton P.E.K.K.A
Tornado
P.E.K.K.A Arrows Knight Firecracker Witch Giant Skeleton The Log
Witch
Knight Tornado Giant Skeleton The Log
Giant Skeleton
Arrows Firecracker Tornado Witch The Log
P.E.K.K.A
Tornado The Log Arrows Firecracker
The Log
Firecracker P.E.K.K.A Knight Tornado Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
P.E.K.K.A Knight Firecracker Witch The Log
Tornado Witch P.E.K.K.A Knight Giant Skeleton
Witch P.E.K.K.A Knight Firecracker
Arrows Firecracker Tornado Giant Skeleton P.E.K.K.A The Log
Arrows Tornado The Log Firecracker
Tornado Arrows Firecracker Witch
Arrows Giant Skeleton P.E.K.K.A The Log
Witch P.E.K.K.A Tornado
Knight Tornado Firecracker Giant Skeleton
Witch Arrows Knight Firecracker Tornado Giant Skeleton The Log
Arrows Firecracker Tornado Witch
P.E.K.K.A Knight Witch Giant Skeleton The Log
Arrows Firecracker Tornado Witch P.E.K.K.A The Log
P.E.K.K.A Knight
Tornado P.E.K.K.A The Log
Arrows Knight Firecracker Tornado Witch P.E.K.K.A
Arrows Knight Firecracker Tornado Witch The Log
Arrows Tornado Witch The Log Knight Firecracker Giant Skeleton
P.E.K.K.A Tornado
Arrows Knight Firecracker Witch Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Giant Skeleton P.E.K.K.A
Arrows Knight Firecracker The Log
Giant Skeleton P.E.K.K.A Knight Witch The Log
Giant Skeleton P.E.K.K.A Knight Tornado The Log
Giant Skeleton P.E.K.K.A Knight Witch
Arrows Firecracker Tornado Witch
P.E.K.K.A Knight Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Knight
Giant Skeleton P.E.K.K.A Knight Firecracker Tornado Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Witch Giant Skeleton
P.E.K.K.A Arrows Tornado Giant Skeleton The Log
Giant Skeleton P.E.K.K.A Knight Witch
Firecracker Witch
Witch Knight Firecracker Tornado Giant Skeleton P.E.K.K.A The Log
Arrows Firecracker Witch Giant Skeleton P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Giant Skeleton The Log
Arrows Firecracker Tornado The Log
Arrows Giant Skeleton The Log
Arrows Knight Firecracker Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Firecracker Tornado Witch
Arrows Firecracker Tornado Witch The Log
Arrows The Log Firecracker Tornado
Arrows The Log Firecracker Tornado
Tornado
Firecracker Arrows Knight Tornado The Log
Arrows Firecracker Tornado
Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log
Arrows Tornado
Arrows Firecracker The Log
Arrows Firecracker Tornado Witch The Log
Giant Skeleton The Log
Arrows Tornado
Tornado The Log
Arrows The Log
Arrows Firecracker Tornado The Log Witch
Witch
Arrows Firecracker The Log Tornado Witch
Arrows Tornado Witch The Log
Arrows Firecracker Tornado The Log
Arrows Firecracker Tornado Witch
Firecracker Witch
Arrows The Log
Arrows Firecracker
P.E.K.K.A Giant Skeleton
Arrows Firecracker The Log
Witch
Arrows Firecracker Tornado Witch
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows Tornado Giant Skeleton
Firecracker P.E.K.K.A
Firecracker Tornado Witch Giant Skeleton The Log
Firecracker Tornado Witch
Firecracker Tornado Witch Giant Skeleton The Log
P.E.K.K.A
Firecracker

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