My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Inferno Dragon Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Lava Hound
Giant Snowball
Baby Dragon Miner Inferno Dragon Lava Hound Little Prince
Zap
Inferno Dragon Lava Hound Little Prince
Barbarian Barrel
Knight Valkyrie Little Prince
The Log
Little Prince
Earthquake
Arrows
Lava Hound Little Prince
Royal Delivery
Knight Valkyrie Baby Dragon Miner Inferno Dragon Lava Hound Little Prince
Fireball
Baby Dragon Inferno Dragon Lava Hound Little Prince
Poison
Lava Hound Little Prince
Lightning
Knight Valkyrie Baby Dragon Inferno Dragon Little Prince
Rocket
Valkyrie Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Baby Dragon Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Little Prince Valkyrie Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Miner Little Prince

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Knight Miner
Knight
Baby Dragon Arrows Miner Little Prince
Valkyrie
Baby Dragon Little Prince
Baby Dragon
Knight Lava Hound Valkyrie Miner Inferno Dragon
Miner
Lava Hound Arrows Knight Baby Dragon Inferno Dragon
Inferno Dragon
Lava Hound Baby Dragon Miner
Lava Hound
Arrows Baby Dragon Miner Inferno Dragon
Little Prince
Knight Valkyrie

Defense Synergies 1 8

Arrows
Knight Valkyrie Little Prince
Knight
Little Prince Arrows Baby Dragon
Valkyrie
Arrows Baby Dragon Little Prince
Baby Dragon
Knight Valkyrie Inferno Dragon Little Prince
Miner
Inferno Dragon
Baby Dragon
Lava Hound
Little Prince
Knight Arrows Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Inferno Dragon Knight Valkyrie
Knight Valkyrie Inferno Dragon
Inferno Dragon Knight Valkyrie
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Inferno Dragon Arrows Baby Dragon Little Prince
Arrows Valkyrie Baby Dragon
Inferno Dragon
Knight Valkyrie Miner Little Prince
Valkyrie Arrows Knight Baby Dragon
Arrows Inferno Dragon Baby Dragon
Knight Valkyrie
Valkyrie Arrows Baby Dragon
Inferno Dragon Knight
Inferno Dragon
Arrows Knight Valkyrie
Arrows Knight Valkyrie Baby Dragon Little Prince
Arrows Valkyrie Baby Dragon Knight Inferno Dragon Little Prince
Inferno Dragon
Valkyrie Arrows Knight Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Valkyrie Baby Dragon Miner Inferno Dragon
Knight Valkyrie
Valkyrie Knight
Knight Valkyrie Inferno Dragon
Arrows Baby Dragon
Knight Valkyrie
Knight Valkyrie Inferno Dragon
Knight Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Valkyrie
Arrows Valkyrie
Knight Valkyrie
Valkyrie Baby Dragon
Knight Valkyrie Baby Dragon Inferno Dragon Little Prince
Arrows Valkyrie Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon
Arrows Baby Dragon Miner
Arrows Baby Dragon Miner
Arrows Knight Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Miner
Miner Arrows Knight Valkyrie
Arrows Baby Dragon
Knight Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Miner Little Prince
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Little Prince
Inferno Dragon
Arrows Miner Baby Dragon
Arrows Baby Dragon Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon Little Prince
Arrows Miner
Arrows
Arrows
Arrows Baby Dragon
Arrows
Miner Knight Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon Miner Little Prince

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