My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Inferno Tower Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Valkyrie Inferno Tower Goblin Barrel Skeleton Army Witch
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Valkyrie Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Witch
Poison
Inferno Tower Skeleton Army Witch
Lightning
Knight Valkyrie Inferno Tower Witch
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Skeleton Army Valkyrie Hog Rider Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Barrel Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Goblin Barrel
Knight
Hog Rider Goblin Barrel Arrows Witch
Valkyrie
Hog Rider Goblin Barrel Witch
Hog Rider
Arrows Knight Valkyrie Goblin Barrel Witch
Inferno Tower
Goblin Barrel
Knight Valkyrie Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Knight Valkyrie Hog Rider

Defense Synergies 2 7

Arrows
Knight Valkyrie Inferno Tower
Knight
Inferno Tower Arrows Skeleton Army Witch
Valkyrie
Arrows Inferno Tower Witch
Hog Rider
Inferno Tower
Knight Skeleton Army Arrows Valkyrie
Goblin Barrel
Skeleton Army
Inferno Tower Knight
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower
Inferno Tower Skeleton Army Knight Valkyrie Witch
Inferno Tower Skeleton Army Witch Knight Valkyrie
Inferno Tower Skeleton Army Witch Knight Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie
Inferno Tower Arrows Witch
Arrows Valkyrie Inferno Tower
Inferno Tower Witch Skeleton Army
Knight Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Witch Arrows Knight
Arrows Inferno Tower Witch
Inferno Tower Skeleton Army Knight Valkyrie Witch
Valkyrie Skeleton Army Arrows Witch
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army
Arrows Knight Valkyrie Inferno Tower Skeleton Army Witch
Arrows Valkyrie Knight Skeleton Army Witch
Arrows Valkyrie Witch Knight
Inferno Tower
Valkyrie Skeleton Army Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Inferno Tower Witch
Arrows Knight Valkyrie
Skeleton Army Knight Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Knight Inferno Tower
Inferno Tower Knight Valkyrie Skeleton Army Witch
Arrows Witch
Skeleton Army Knight Valkyrie Inferno Tower Witch
Inferno Tower Knight Valkyrie Skeleton Army
Knight Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Knight Valkyrie Inferno Tower Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Knight Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Knight Valkyrie
Arrows Valkyrie Inferno Tower Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Arrows
Arrows
Arrows
Skeleton Army Witch
Arrows Witch
Arrows
Knight Valkyrie
Arrows
Arrows
Witch
Witch
Witch

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