My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Inferno Tower Guards
Barbarian Barrel
Knight Valkyrie Inferno Tower Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Inferno Tower Guards
Arrows
Guards
Royal Delivery
Knight Valkyrie Hog Rider Guards Electro Wizard
Fireball
Hog Rider Inferno Tower Electro Wizard
Poison
Inferno Tower Guards Electro Wizard
Lightning
Knight Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Guards Valkyrie Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Hog Rider Arrows The Log Electro Wizard
Valkyrie
Hog Rider Electro Wizard
Hog Rider
Arrows Knight Valkyrie The Log Guards Electro Wizard
Inferno Tower
Guards
Hog Rider The Log
The Log
Hog Rider Knight Guards
Electro Wizard
Knight Valkyrie Hog Rider

Defense Synergies 5 10

Arrows
Knight Valkyrie Inferno Tower
Knight
Inferno Tower Electro Wizard Arrows The Log
Valkyrie
Arrows Inferno Tower The Log Electro Wizard
Hog Rider
Inferno Tower
Knight Guards The Log Electro Wizard Arrows Valkyrie
Guards
Inferno Tower The Log Electro Wizard
The Log
Inferno Tower Knight Valkyrie Guards Electro Wizard
Electro Wizard
Knight Inferno Tower Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Knight Valkyrie The Log Electro Wizard
Inferno Tower Knight Valkyrie Electro Wizard
Inferno Tower Knight Valkyrie Guards Electro Wizard
Arrows Valkyrie The Log
Arrows The Log Valkyrie Guards Electro Wizard
Inferno Tower Electro Wizard Arrows
Arrows Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower
Knight Guards Valkyrie Inferno Tower Electro Wizard
Valkyrie Guards Electro Wizard Arrows Knight The Log
Arrows Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Guards The Log Electro Wizard
Valkyrie Arrows Guards The Log Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower The Log Electro Wizard
Arrows Knight Valkyrie Inferno Tower Electro Wizard
Arrows Valkyrie Knight Guards The Log Electro Wizard
Arrows Valkyrie The Log Knight Guards Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Arrows Knight Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Valkyrie The Log
Guards Knight Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Guards Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Valkyrie Guards
Arrows Electro Wizard
Guards Knight Valkyrie Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie
Electro Wizard Knight Valkyrie Inferno Tower The Log
Inferno Tower Guards
Knight Valkyrie Inferno Tower Guards
Arrows Valkyrie Guards The Log Electro Wizard
Knight Valkyrie Inferno Tower Guards
Valkyrie
Inferno Tower Guards Electro Wizard Knight Valkyrie The Log
Arrows Valkyrie Inferno Tower The Log Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Guards The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight Valkyrie Guards The Log
Arrows Valkyrie The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Guards Electro Wizard
Arrows Knight Valkyrie The Log Electro Wizard
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Guards
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Guards
Arrows Electro Wizard
Arrows The Log
Knight Valkyrie Electro Wizard
Arrows The Log
Arrows
Guards The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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