My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Goblin Gang Hog Rider Skeleton Army
Zap
Goblin Gang Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Knight Goblin Gang Firecracker Valkyrie Inferno Tower Skeleton Army
The Log
Goblin Gang Firecracker Hog Rider Skeleton Army
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army
Royal Delivery
Knight Goblin Gang Firecracker Valkyrie Hog Rider Skeleton Army
Fireball
Goblin Gang Firecracker Hog Rider Inferno Tower Skeleton Army
Poison
Goblin Gang Firecracker Inferno Tower Skeleton Army
Lightning
Knight Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Firecracker Skeleton Army Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Firecracker

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Goblin Gang Firecracker Hog Rider Arrows
Goblin Gang
Knight Hog Rider Firecracker Valkyrie
Firecracker
Knight Hog Rider Goblin Gang Valkyrie
Valkyrie
Hog Rider Goblin Gang Firecracker
Hog Rider
Arrows Knight Goblin Gang Firecracker Valkyrie
Inferno Tower
Skeleton Army

Defense Synergies 6 10

Arrows
Knight Valkyrie Inferno Tower
Knight
Goblin Gang Firecracker Inferno Tower Arrows Skeleton Army
Goblin Gang
Knight Inferno Tower Firecracker Valkyrie Skeleton Army
Firecracker
Knight Valkyrie Goblin Gang Inferno Tower Skeleton Army
Valkyrie
Firecracker Arrows Goblin Gang Inferno Tower
Hog Rider
Inferno Tower
Knight Goblin Gang Skeleton Army Arrows Firecracker Valkyrie
Skeleton Army
Inferno Tower Knight Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Inferno Tower
Inferno Tower Skeleton Army Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Inferno Tower Skeleton Army Knight Valkyrie
Inferno Tower Skeleton Army Knight Goblin Gang Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army
Arrows Goblin Gang Skeleton Army Firecracker Valkyrie
Inferno Tower Arrows Goblin Gang Firecracker
Arrows Valkyrie Inferno Tower
Inferno Tower Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Firecracker Valkyrie Inferno Tower
Goblin Gang Valkyrie Skeleton Army Arrows Knight Firecracker
Arrows Inferno Tower Goblin Gang Firecracker
Inferno Tower Skeleton Army Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army Arrows Goblin Gang Firecracker
Inferno Tower Skeleton Army Knight Goblin Gang
Inferno Tower Skeleton Army Goblin Gang
Arrows Knight Goblin Gang Firecracker Valkyrie Inferno Tower Skeleton Army
Arrows Knight Goblin Gang Firecracker Valkyrie Skeleton Army
Arrows Valkyrie Knight Firecracker
Inferno Tower
Goblin Gang Valkyrie Skeleton Army Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army Inferno Tower
Arrows Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Skeleton Army Knight Valkyrie Inferno Tower
Goblin Gang Valkyrie Skeleton Army Knight Inferno Tower
Inferno Tower Knight Goblin Gang Valkyrie Skeleton Army
Arrows Firecracker Goblin Gang
Goblin Gang Skeleton Army Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie Skeleton Army
Knight Firecracker Valkyrie Inferno Tower Skeleton Army
Inferno Tower Goblin Gang Skeleton Army
Knight Valkyrie Inferno Tower
Skeleton Army Arrows Valkyrie
Skeleton Army Knight Goblin Gang Valkyrie Inferno Tower
Firecracker Valkyrie Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Knight Firecracker Valkyrie
Arrows Valkyrie Firecracker Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblin Gang
Firecracker Arrows Knight Valkyrie
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Gang Skeleton Army
Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker
Firecracker

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