My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Knight Valkyrie Inferno Tower Goblin Barrel Witch Electro Wizard
The Log
Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Valkyrie Goblin Barrel Witch Electro Wizard
Fireball
Inferno Tower Goblin Barrel Witch Electro Wizard
Poison
Inferno Tower Witch Electro Wizard
Lightning
Knight Valkyrie Inferno Tower Witch Electro Wizard
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Valkyrie Electro Wizard Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Barrel Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Mega Knight
Knight
Goblin Barrel Arrows Witch Electro Wizard
Valkyrie
Goblin Barrel Witch Electro Wizard
Inferno Tower
Goblin Barrel
Knight Valkyrie Arrows Mega Knight
Witch
Knight Valkyrie Mega Knight
Electro Wizard
Knight Valkyrie Mega Knight
Mega Knight
Arrows Goblin Barrel Witch Electro Wizard

Defense Synergies 4 11

Arrows
Mega Knight Knight Valkyrie Inferno Tower
Knight
Inferno Tower Electro Wizard Arrows Witch
Valkyrie
Arrows Inferno Tower Witch Electro Wizard
Inferno Tower
Knight Electro Wizard Arrows Valkyrie Mega Knight
Goblin Barrel
Witch
Knight Valkyrie Electro Wizard Mega Knight
Electro Wizard
Knight Inferno Tower Valkyrie Witch Mega Knight
Mega Knight
Arrows Inferno Tower Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Witch Electro Wizard Mega Knight
Inferno Tower Witch Mega Knight Knight Valkyrie Electro Wizard
Inferno Tower Witch Knight Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Arrows Valkyrie Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Witch
Arrows Valkyrie Inferno Tower Electro Wizard Mega Knight
Inferno Tower Witch
Knight Valkyrie Inferno Tower Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Arrows Knight Mega Knight
Arrows Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Arrows Witch Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Inferno Tower Electro Wizard Mega Knight
Mega Knight Arrows Knight Valkyrie Inferno Tower Witch Electro Wizard
Arrows Valkyrie Mega Knight Knight Witch Electro Wizard
Arrows Valkyrie Witch Knight Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Mega Knight Arrows Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Inferno Tower Witch Electro Wizard
Electro Wizard Arrows Knight Valkyrie Mega Knight
Mega Knight Knight Valkyrie Inferno Tower Witch Electro Wizard
Valkyrie Mega Knight Knight Inferno Tower Electro Wizard
Inferno Tower Knight Valkyrie Witch Mega Knight
Arrows Witch Electro Wizard
Knight Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Knight Valkyrie Inferno Tower Witch
Inferno Tower Witch
Mega Knight Knight Valkyrie Inferno Tower Witch
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Knight Valkyrie Inferno Tower Witch
Valkyrie Witch Mega Knight
Inferno Tower Witch Electro Wizard Knight Valkyrie
Arrows Valkyrie Mega Knight Inferno Tower Witch Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Electro Wizard
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Electro Wizard
Arrows Knight Valkyrie Electro Wizard
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Arrows
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows
Knight Valkyrie Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight
Mega Knight

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