My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Knight Valkyrie Inferno Tower Electro Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Valkyrie Electro Wizard
Fireball
Inferno Tower Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Knight Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Tower Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Knight Valkyrie Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Knight

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Knight
Knight
Arrows The Log Electro Wizard
Valkyrie
Electro Wizard
Inferno Tower
Rage
Electro Wizard
The Log
Knight Mega Knight
Electro Wizard
Knight Valkyrie Rage Mega Knight
Mega Knight
Arrows The Log Electro Wizard

Defense Synergies 5 11

Arrows
Mega Knight Knight Valkyrie Inferno Tower
Knight
Inferno Tower Electro Wizard Arrows The Log
Valkyrie
Arrows Inferno Tower The Log Electro Wizard
Inferno Tower
Knight The Log Electro Wizard Arrows Valkyrie Mega Knight
Rage
The Log
Inferno Tower Knight Valkyrie Electro Wizard Mega Knight
Electro Wizard
Knight Inferno Tower Valkyrie The Log Mega Knight
Mega Knight
Arrows Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower The Log Electro Wizard
Inferno Tower Knight Valkyrie The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Knight Valkyrie Electro Wizard
Inferno Tower Knight Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Valkyrie Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows
Arrows Valkyrie Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower
Knight Valkyrie Inferno Tower Electro Wizard Mega Knight
Valkyrie Electro Wizard Arrows Knight The Log Mega Knight
Arrows Inferno Tower Electro Wizard
Inferno Tower Mega Knight Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Arrows The Log Electro Wizard
Inferno Tower Knight Electro Wizard Mega Knight
Inferno Tower The Log Electro Wizard Mega Knight
Mega Knight Arrows Knight Valkyrie Inferno Tower Electro Wizard
Arrows Valkyrie Mega Knight Knight The Log Electro Wizard
Arrows Valkyrie The Log Knight Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Mega Knight Arrows Knight The Log Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Valkyrie The Log Mega Knight
Mega Knight Knight Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Mega Knight Knight Inferno Tower The Log Electro Wizard
Inferno Tower Knight Valkyrie Mega Knight
Arrows Electro Wizard
Knight Valkyrie Inferno Tower Electro Wizard
Inferno Tower Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Knight Valkyrie Inferno Tower The Log
Inferno Tower
Mega Knight Knight Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie The Log Electro Wizard
Mega Knight Knight Valkyrie Inferno Tower
Valkyrie Mega Knight
Inferno Tower Electro Wizard Knight Valkyrie The Log
Arrows Valkyrie Mega Knight Inferno Tower The Log Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows Knight Valkyrie The Log Electro Wizard
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Electro Wizard
Electro Wizard
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard
Arrows Electro Wizard
Arrows The Log
Knight Valkyrie Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

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