My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats
Barbarian Barrel
Knight Valkyrie Magic Archer
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Magic Archer
Fireball
Hog Rider Baby Dragon Magic Archer
Poison
Bats Magic Archer
Lightning
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Valkyrie Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Knight Mini P.E.K.K.A

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Mini P.E.K.K.A Baby Dragon
Arrows
Hog Rider Knight Mini P.E.K.K.A
Knight
Bats Hog Rider Baby Dragon Arrows Magic Archer
Mini P.E.K.K.A
Bats Arrows Valkyrie Hog Rider Baby Dragon Magic Archer
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Baby Dragon Magic Archer
Hog Rider
Bats Arrows Knight Valkyrie Mini P.E.K.K.A Baby Dragon Magic Archer
Baby Dragon
Knight Bats Mini P.E.K.K.A Valkyrie Hog Rider
Magic Archer
Knight Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 13

Bats
Knight Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows
Knight Mini P.E.K.K.A Valkyrie
Knight
Bats Magic Archer Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bats Arrows Knight Valkyrie Baby Dragon Magic Archer
Valkyrie
Bats Arrows Mini P.E.K.K.A Baby Dragon Magic Archer
Hog Rider
Baby Dragon
Bats Knight Mini P.E.K.K.A Valkyrie
Magic Archer
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon Magic Archer
Mini P.E.K.K.A Bats Knight Valkyrie
Mini P.E.K.K.A Bats Knight Valkyrie
Mini P.E.K.K.A Bats Knight Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Bats Valkyrie Baby Dragon Magic Archer
Bats Arrows Baby Dragon Magic Archer
Arrows Valkyrie Baby Dragon Magic Archer
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie
Bats Valkyrie Arrows Knight Baby Dragon Magic Archer
Arrows Bats Baby Dragon Magic Archer
Mini P.E.K.K.A Bats Knight Valkyrie
Valkyrie Bats Arrows Mini P.E.K.K.A Baby Dragon Magic Archer
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Bats Arrows Knight Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Bats Knight Baby Dragon Magic Archer
Arrows Valkyrie Baby Dragon Bats Knight Magic Archer
Mini P.E.K.K.A
Valkyrie Bats Arrows Knight Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Arrows Knight Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer
Bats Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Knight
Knight Mini P.E.K.K.A Valkyrie
Arrows Bats Baby Dragon Magic Archer
Mini P.E.K.K.A Bats Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Bats Knight Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer
Bats Knight Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Valkyrie Baby Dragon Magic Archer
Bats Knight Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer
Bats Arrows Valkyrie Mini P.E.K.K.A Baby Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Valkyrie Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Knight Valkyrie
Arrows Valkyrie Baby Dragon Magic Archer
Arrows Bats Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Bats Mini P.E.K.K.A
Arrows Knight Valkyrie Magic Archer
Arrows Baby Dragon Magic Archer
Knight Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Magic Archer
Arrows Valkyrie Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Bats Arrows Baby Dragon Magic Archer
Bats
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Knight Mini P.E.K.K.A Valkyrie Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Bats Baby Dragon Magic Archer
Bats Magic Archer
Baby Dragon Magic Archer

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