My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Knight Valkyrie Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Battle Healer Wizard Miner
Fireball
Battle Healer Wizard
Poison
Battle Healer Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Battle Healer Wizard
Rocket
Valkyrie Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Battle Healer Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Miner Mini P.E.K.K.A Valkyrie Battle Healer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Miner

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Mini P.E.K.K.A Battle Healer Miner
Knight
Arrows Wizard Miner
Mini P.E.K.K.A
Arrows Valkyrie Battle Healer Wizard Mirror
Valkyrie
Mini P.E.K.K.A Battle Healer Wizard
Battle Healer
Arrows Mini P.E.K.K.A Valkyrie Mirror
Wizard
Knight Mini P.E.K.K.A Valkyrie Miner
Mirror
Arrows Miner Mini P.E.K.K.A Battle Healer
Miner
Mirror Arrows Knight Wizard

Defense Synergies 2 13

Arrows
Mirror Knight Mini P.E.K.K.A Valkyrie Battle Healer
Knight
Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Knight Valkyrie Battle Healer Wizard Mirror
Valkyrie
Arrows Mini P.E.K.K.A Battle Healer Wizard Mirror
Battle Healer
Mirror Arrows Mini P.E.K.K.A Valkyrie
Wizard
Knight Mini P.E.K.K.A Valkyrie
Mirror
Arrows Battle Healer Mini P.E.K.K.A Valkyrie
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Mini P.E.K.K.A Knight Valkyrie Battle Healer
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Battle Healer
Arrows Valkyrie
Arrows Wizard
Arrows Valkyrie Battle Healer
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Battle Healer Miner
Valkyrie Arrows Knight Wizard
Arrows Wizard
Mini P.E.K.K.A Knight Valkyrie Battle Healer Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Arrows Knight Mini P.E.K.K.A Valkyrie
Arrows Knight Valkyrie Battle Healer Wizard
Arrows Valkyrie Wizard Knight Battle Healer
Mini P.E.K.K.A
Valkyrie Wizard Arrows Knight Mini P.E.K.K.A Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Battle Healer
Arrows Knight Mini P.E.K.K.A Valkyrie Battle Healer Wizard Miner
Knight Mini P.E.K.K.A Valkyrie Battle Healer
Mini P.E.K.K.A Valkyrie Knight Battle Healer
Knight Mini P.E.K.K.A Valkyrie Battle Healer
Arrows Wizard
Mini P.E.K.K.A Knight Valkyrie Battle Healer
Mini P.E.K.K.A Knight Valkyrie Battle Healer
Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Valkyrie
Knight Mini P.E.K.K.A Valkyrie Battle Healer
Arrows Valkyrie Mini P.E.K.K.A Battle Healer Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows Miner
Arrows Miner
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Mini P.E.K.K.A
Miner Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight Miner
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Miner
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard Miner
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Miner Knight Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
Miner
Wizard

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