My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Suspicious Bush Musketeer Valkyrie Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Lava Hound Mighty Miner
Giant Snowball
Musketeer Clone Lava Hound Mighty Miner
Zap
Clone Lava Hound Mighty Miner
Barbarian Barrel
Knight Musketeer Valkyrie Clone
The Log
Suspicious Bush Musketeer Clone
Earthquake
Clone
Arrows
Suspicious Bush Clone Lava Hound
Royal Delivery
Knight Musketeer Valkyrie Clone Lava Hound
Fireball
Suspicious Bush Musketeer Clone Lava Hound Mighty Miner
Poison
Suspicious Bush Musketeer Clone Lava Hound
Lightning
Knight Musketeer Valkyrie Mighty Miner
Rocket
Musketeer Valkyrie Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Suspicious Bush Valkyrie Clone Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Knight Clone Musketeer Valkyrie Mighty Miner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Knight Clone

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Knight Mighty Miner
Knight
Musketeer Arrows
Suspicious Bush
Musketeer
Knight Valkyrie
Valkyrie
Musketeer
Clone
Lava Hound
Lava Hound
Arrows Clone
Mighty Miner
Arrows

Defense Synergies 2 2

Arrows
Knight Valkyrie
Knight
Musketeer Arrows
Suspicious Bush
Musketeer
Knight Valkyrie
Valkyrie
Musketeer Arrows
Clone
Lava Hound
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Knight Musketeer Valkyrie
Knight Musketeer Valkyrie
Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer Valkyrie
Musketeer Arrows
Arrows Musketeer Valkyrie
Mighty Miner Musketeer
Knight Musketeer Valkyrie
Valkyrie Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer Valkyrie
Valkyrie Arrows
Knight
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie Knight Musketeer
Arrows Valkyrie Knight Musketeer
Musketeer
Valkyrie Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Arrows Knight Musketeer Valkyrie
Knight Musketeer Valkyrie
Valkyrie Knight Musketeer
Knight Musketeer Valkyrie Mighty Miner
Arrows Musketeer
Knight Musketeer Valkyrie
Mighty Miner Knight Valkyrie
Knight Valkyrie
Musketeer
Knight Musketeer Valkyrie
Arrows Valkyrie
Knight Valkyrie
Musketeer Valkyrie
Knight Musketeer Valkyrie Mighty Miner
Arrows Valkyrie Musketeer Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows
Mighty Miner
Arrows
Musketeer
Arrows Musketeer
Arrows
Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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