My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Musketeer Hog Rider Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Knight Musketeer Valkyrie Witch Electro Wizard
The Log
Musketeer Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Valkyrie Hog Rider Witch Electro Wizard Inferno Dragon
Fireball
Musketeer Hog Rider Witch Electro Wizard Inferno Dragon
Poison
Musketeer Witch Electro Wizard
Lightning
Knight Musketeer Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Musketeer Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Musketeer Valkyrie Hog Rider Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Musketeer Valkyrie

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight
Knight
Musketeer Hog Rider Arrows Witch Electro Wizard
Musketeer
Knight Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Witch Electro Wizard
Hog Rider
Arrows Knight Musketeer Valkyrie Witch Electro Wizard
Witch
Knight Valkyrie Hog Rider
Electro Wizard
Knight Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 3 8

Arrows
Knight Valkyrie
Knight
Musketeer Electro Wizard Arrows Witch
Musketeer
Knight Valkyrie Electro Wizard
Valkyrie
Musketeer Arrows Witch Electro Wizard
Hog Rider
Witch
Knight Valkyrie Electro Wizard
Electro Wizard
Knight Musketeer Valkyrie Witch Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Electro Wizard
Inferno Dragon Knight Musketeer Valkyrie Witch Electro Wizard
Witch Knight Musketeer Valkyrie Electro Wizard Inferno Dragon
Witch Inferno Dragon Knight Musketeer Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Inferno Dragon Arrows Witch
Arrows Musketeer Valkyrie Electro Wizard
Witch Inferno Dragon Musketeer
Knight Musketeer Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Knight Musketeer
Arrows Musketeer Inferno Dragon Witch Electro Wizard
Knight Musketeer Valkyrie Witch Electro Wizard
Valkyrie Arrows Witch Electro Wizard
Inferno Dragon Knight Electro Wizard
Electro Wizard Inferno Dragon
Arrows Knight Musketeer Valkyrie Witch Electro Wizard
Arrows Valkyrie Knight Musketeer Witch Electro Wizard
Arrows Valkyrie Witch Knight Musketeer Electro Wizard Inferno Dragon
Musketeer Electro Wizard Inferno Dragon
Valkyrie Arrows Knight Musketeer Witch Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Wizard
Electro Wizard Arrows Knight Musketeer Valkyrie Inferno Dragon
Knight Musketeer Valkyrie Witch Electro Wizard
Valkyrie Knight Musketeer Electro Wizard
Knight Musketeer Valkyrie Witch Inferno Dragon
Arrows Musketeer Witch Electro Wizard
Knight Musketeer Valkyrie Witch Electro Wizard
Knight Valkyrie Inferno Dragon
Electro Wizard Knight Valkyrie Witch Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Knight Musketeer Valkyrie Witch
Arrows Valkyrie Electro Wizard
Knight Valkyrie Witch
Musketeer Valkyrie Witch
Witch Electro Wizard Knight Musketeer Valkyrie Inferno Dragon
Arrows Valkyrie Musketeer Witch Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer Electro Wizard
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Musketeer Electro Wizard
Arrows Knight Musketeer Valkyrie Electro Wizard
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Arrows Musketeer Electro Wizard
Arrows Valkyrie Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Musketeer Witch Electro Wizard
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch Electro Wizard
Electro Wizard Musketeer Witch
Arrows Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Musketeer Witch
Arrows Musketeer Witch Electro Wizard
Arrows
Knight Musketeer Valkyrie Electro Wizard
Arrows Musketeer
Arrows
Musketeer
Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch Electro Wizard
Inferno Dragon

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