My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Knight Valkyrie Witch
The Log
Witch Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Witch P.E.K.K.A Ram Rider
Fireball
Witch Ram Rider
Poison
Witch
Lightning
Knight Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Valkyrie Witch Ram Rider Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Knight Valkyrie Witch

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Lightning Ram Rider Mega Knight
Knight
Arrows Witch Ram Rider
Valkyrie
Witch P.E.K.K.A Ram Rider
Witch
Knight Valkyrie P.E.K.K.A Ram Rider Mega Knight
Lightning
Ram Rider Arrows
P.E.K.K.A
Arrows Valkyrie Witch Ram Rider
Ram Rider
Lightning Arrows Knight Valkyrie Witch P.E.K.K.A Mega Knight
Mega Knight
Arrows Witch Ram Rider

Defense Synergies 1 8

Arrows
Mega Knight Knight Valkyrie Lightning P.E.K.K.A
Knight
Arrows Witch
Valkyrie
Arrows Witch P.E.K.K.A
Witch
Knight Valkyrie Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie
Ram Rider
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Valkyrie Ram Rider
P.E.K.K.A Knight Valkyrie Witch Ram Rider Mega Knight
Witch P.E.K.K.A Ram Rider Mega Knight Knight Valkyrie Lightning
Witch P.E.K.K.A Knight Valkyrie Ram Rider Mega Knight
Lightning Arrows Valkyrie P.E.K.K.A Mega Knight
Arrows Valkyrie Mega Knight
Lightning Ram Rider Arrows Witch
Lightning Arrows Valkyrie P.E.K.K.A Ram Rider Mega Knight
Witch P.E.K.K.A
Knight Valkyrie Mega Knight
Valkyrie Witch Arrows Knight Ram Rider Mega Knight
Arrows Witch Ram Rider
P.E.K.K.A Mega Knight Knight Valkyrie Witch Lightning Ram Rider
Valkyrie Mega Knight Arrows Witch P.E.K.K.A
P.E.K.K.A Knight Ram Rider Mega Knight
Lightning P.E.K.K.A Ram Rider Mega Knight
Mega Knight Arrows Knight Valkyrie Witch P.E.K.K.A
Arrows Mega Knight Knight Valkyrie Witch Ram Rider
Arrows Valkyrie Witch Knight Ram Rider Mega Knight
P.E.K.K.A Ram Rider
Valkyrie Mega Knight Arrows Knight Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch P.E.K.K.A
Arrows Knight Valkyrie Lightning Mega Knight
P.E.K.K.A Mega Knight Knight Valkyrie Witch Lightning Ram Rider
Valkyrie Lightning P.E.K.K.A Mega Knight Knight Ram Rider
P.E.K.K.A Knight Valkyrie Witch Ram Rider Mega Knight
Arrows Witch Ram Rider
P.E.K.K.A Knight Valkyrie Witch Lightning Ram Rider
P.E.K.K.A Mega Knight Knight Valkyrie
Lightning P.E.K.K.A Mega Knight Knight Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Knight Valkyrie Witch
Lightning P.E.K.K.A Mega Knight Arrows Valkyrie
Lightning P.E.K.K.A Mega Knight Knight Valkyrie Witch Ram Rider
Valkyrie Witch Mega Knight
Witch Knight Valkyrie Lightning P.E.K.K.A
Arrows Valkyrie Mega Knight Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Valkyrie
Arrows Ram Rider
Lightning Arrows
Lightning Arrows Knight Valkyrie
Arrows Valkyrie Mega Knight
Arrows Witch Ram Rider
Arrows Witch
Arrows Lightning Ram Rider
Arrows Lightning Ram Rider
Lightning
Lightning Arrows Knight Valkyrie Ram Rider
Lightning Arrows
Lightning Knight
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Valkyrie Witch Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Witch Lightning Ram Rider
Lightning Arrows Witch Ram Rider Mega Knight
Lightning Arrows
Lightning Arrows Witch
Lightning Witch
Lightning
Lightning Arrows Mega Knight
Lightning Arrows
P.E.K.K.A Mega Knight
Arrows Lightning
Lightning Witch
Lightning Arrows Witch Ram Rider
Arrows
Lightning Knight Valkyrie Mega Knight
Arrows Lightning
Lightning Arrows
P.E.K.K.A Mega Knight
Witch Lightning
Witch Lightning
Lightning Witch Mega Knight

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