My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Royal Hogs
Zap
Bats Goblin Gang Royal Hogs
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Royal Hogs
The Log
Goblin Gang Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Bats Goblin Gang Royal Hogs
Royal Delivery
Bats Knight Goblin Gang Valkyrie Wizard Royal Hogs
Fireball
Goblin Gang Wizard Royal Hogs
Poison
Bats Goblin Gang Wizard Royal Hogs
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Valkyrie Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Royal Hogs
Arrows
Royal Hogs Knight Mega Knight
Knight
Bats Goblin Gang Arrows Wizard Royal Hogs
Goblin Gang
Knight Valkyrie Royal Hogs
Valkyrie
Bats Goblin Gang Wizard Royal Hogs
Wizard
Knight Valkyrie Royal Hogs Mega Knight
Royal Hogs
Arrows Bats Knight Goblin Gang Valkyrie Wizard Mega Knight
Mega Knight
Bats Arrows Wizard Royal Hogs

Defense Synergies 3 8

Bats
Knight Valkyrie Mega Knight
Arrows
Mega Knight Knight Valkyrie
Knight
Bats Goblin Gang Arrows Wizard
Goblin Gang
Knight Valkyrie
Valkyrie
Bats Arrows Goblin Gang Wizard
Wizard
Knight Valkyrie Mega Knight
Royal Hogs
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Bats Knight Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Knight Valkyrie
Bats Knight Goblin Gang Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Goblin Gang Bats Valkyrie Mega Knight
Bats Arrows Goblin Gang Wizard
Arrows Valkyrie Mega Knight
Goblin Gang
Knight Goblin Gang Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Arrows Knight Wizard Mega Knight
Arrows Bats Goblin Gang Wizard
Mega Knight Bats Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Arrows Goblin Gang
Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight
Wizard Mega Knight Bats Arrows Knight Goblin Gang Valkyrie
Arrows Mega Knight Bats Knight Goblin Gang Valkyrie Wizard
Arrows Valkyrie Wizard Bats Knight Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight
Arrows Knight Goblin Gang Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Bats Knight Valkyrie
Goblin Gang Valkyrie Mega Knight Bats Knight
Knight Goblin Gang Valkyrie Mega Knight
Arrows Wizard Bats Goblin Gang
Goblin Gang Bats Knight Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Bats Knight Valkyrie
Goblin Gang
Mega Knight Bats Knight Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie Mega Knight
Goblin Gang Bats Knight Valkyrie
Bats Arrows Valkyrie Mega Knight Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Goblin Gang
Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bats Goblin Gang
Arrows Wizard
Arrows
Knight Goblin Gang Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats Goblin Gang
Bats
Mega Knight
Wizard Mega Knight

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