My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Inferno Dragon
Giant Snowball
Guards Skeleton Army Inferno Dragon
Zap
Guards Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Valkyrie Wizard Guards Skeleton Army
The Log
Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Knight Valkyrie Wizard Guards Skeleton Army Inferno Dragon
Fireball
Wizard Skeleton Army Inferno Dragon
Poison
Wizard Guards Skeleton Army
Lightning
Knight Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rocket Guards Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Skeleton Army Valkyrie Inferno Dragon Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Guards Skeleton Army

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight
Knight
Arrows Wizard
Valkyrie
Wizard
Wizard
Knight Valkyrie
Rocket
Guards
Skeleton Army
Inferno Dragon

Defense Synergies 0 9

Arrows
Knight Valkyrie
Knight
Arrows Wizard Skeleton Army
Valkyrie
Arrows Wizard
Wizard
Knight Valkyrie Guards Skeleton Army
Rocket
Guards
Wizard Skeleton Army
Skeleton Army
Knight Wizard Guards Inferno Dragon
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Valkyrie Wizard
Skeleton Army Inferno Dragon Knight Valkyrie
Rocket Skeleton Army Knight Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Knight Valkyrie Guards
Arrows Valkyrie Rocket Skeleton Army
Arrows Skeleton Army Valkyrie Guards
Rocket Inferno Dragon Arrows Wizard
Rocket Arrows Valkyrie
Inferno Dragon Skeleton Army
Knight Guards Skeleton Army Valkyrie
Valkyrie Guards Skeleton Army Arrows Knight Wizard
Arrows Inferno Dragon Wizard
Skeleton Army Knight Valkyrie Wizard Rocket Guards
Valkyrie Wizard Rocket Skeleton Army Arrows Guards
Skeleton Army Inferno Dragon Knight
Rocket Skeleton Army Inferno Dragon
Wizard Arrows Knight Valkyrie Skeleton Army
Arrows Valkyrie Knight Wizard Guards Skeleton Army
Arrows Valkyrie Wizard Knight Guards Inferno Dragon
Inferno Dragon
Valkyrie Wizard Skeleton Army Arrows Knight Guards
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Skeleton Army
Arrows Knight Valkyrie Wizard Rocket Inferno Dragon
Guards Skeleton Army Knight Valkyrie Rocket
Valkyrie Rocket Guards Skeleton Army Knight
Knight Valkyrie Guards Skeleton Army Inferno Dragon
Arrows Wizard Rocket
Rocket Guards Skeleton Army Knight Valkyrie
Knight Valkyrie Skeleton Army Inferno Dragon
Rocket Knight Valkyrie Skeleton Army Inferno Dragon
Guards Skeleton Army Inferno Dragon
Inferno Dragon Knight Valkyrie Guards
Rocket Skeleton Army Arrows Valkyrie Guards
Rocket Skeleton Army Knight Valkyrie Wizard Guards
Wizard Valkyrie Skeleton Army
Guards Skeleton Army Knight Valkyrie Rocket Inferno Dragon
Arrows Valkyrie Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Rocket Guards
Arrows
Rocket Arrows
Arrows Knight Valkyrie Rocket Guards
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Guards
Rocket Arrows Knight Valkyrie Wizard
Arrows Wizard Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard
Rocket Arrows Valkyrie Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard
Rocket Wizard Guards
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Rocket Guards Skeleton Army
Rocket Arrows Wizard
Arrows
Knight Valkyrie Wizard Rocket
Arrows Wizard
Rocket Arrows
Rocket Guards
Rocket
Rocket
Inferno Dragon
Wizard Rocket

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