My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Electro Dragon Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Knight Valkyrie Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Valkyrie Electro Dragon Lumberjack Night Witch
Fireball
Electro Dragon Lumberjack Night Witch
Poison
Electro Dragon Night Witch
Lightning
Knight Valkyrie Electro Dragon Lumberjack Night Witch
Rocket
Valkyrie Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Valkyrie Lumberjack Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Lumberjack Night Witch
Knight
Arrows Electro Dragon The Log Lumberjack Night Witch
Valkyrie
Lumberjack Electro Dragon
Electro Dragon
Golem Knight Valkyrie
Golem
Arrows Electro Dragon Night Witch The Log Lumberjack
The Log
Knight Golem Lumberjack
Lumberjack
Valkyrie Arrows Knight Golem The Log Night Witch
Night Witch
Golem Arrows Knight Lumberjack

Defense Synergies 1 14

Arrows
Knight Valkyrie Lumberjack
Knight
Electro Dragon Arrows The Log Lumberjack Night Witch
Valkyrie
Arrows Electro Dragon The Log Lumberjack Night Witch
Electro Dragon
Knight Valkyrie The Log Lumberjack
Golem
The Log
Knight Valkyrie Electro Dragon Lumberjack Night Witch
Lumberjack
Arrows Knight Valkyrie Electro Dragon The Log
Night Witch
Knight Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Dragon The Log
Lumberjack Knight Valkyrie Electro Dragon The Log Night Witch
Lumberjack Knight Valkyrie Electro Dragon Night Witch
Lumberjack Night Witch Knight Valkyrie Electro Dragon
Arrows Valkyrie The Log Lumberjack
Arrows The Log Valkyrie Electro Dragon Lumberjack Night Witch
Arrows Electro Dragon Night Witch
Arrows Valkyrie Electro Dragon The Log
Lumberjack Night Witch
Knight Valkyrie Lumberjack Night Witch
Valkyrie Arrows Knight Electro Dragon The Log Lumberjack Night Witch
Arrows Electro Dragon Night Witch
Lumberjack Night Witch Knight Valkyrie Electro Dragon The Log
Valkyrie Arrows Electro Dragon The Log Lumberjack Night Witch
Knight Lumberjack
The Log Lumberjack
Arrows Knight Valkyrie Electro Dragon Lumberjack Night Witch
Arrows Valkyrie Knight Electro Dragon The Log Lumberjack Night Witch
Arrows Valkyrie The Log Knight Electro Dragon Lumberjack
Lumberjack
Valkyrie Arrows Knight Electro Dragon The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack
Arrows Knight Valkyrie Electro Dragon The Log Lumberjack
Lumberjack Knight Valkyrie Electro Dragon The Log
Valkyrie Lumberjack Knight The Log Night Witch
Knight Valkyrie Lumberjack Night Witch
Arrows Electro Dragon
Knight Valkyrie Lumberjack Night Witch
Knight Valkyrie Lumberjack
Electro Dragon Knight Valkyrie The Log
Knight Valkyrie Electro Dragon Lumberjack
Arrows Valkyrie The Log
Knight Valkyrie Lumberjack Night Witch
Valkyrie Electro Dragon
Electro Dragon Knight Valkyrie The Log Lumberjack Night Witch
Arrows Valkyrie Electro Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Knight Valkyrie The Log
Arrows Valkyrie The Log
Arrows Electro Dragon
Arrows The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Electro Dragon Lumberjack Night Witch
Arrows Knight Valkyrie Electro Dragon The Log
Arrows Electro Dragon
Knight The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows
Night Witch
Arrows Electro Dragon The Log
Arrows Valkyrie Electro Dragon The Log
The Log Night Witch
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Valkyrie Electro Dragon
Arrows The Log Electro Dragon
Arrows Electro Dragon The Log
Arrows The Log
Arrows Electro Dragon Night Witch
Electro Dragon
Night Witch
Arrows Electro Dragon The Log Night Witch
Arrows Electro Dragon
Arrows The Log
Electro Dragon Night Witch
Arrows Electro Dragon
Arrows The Log
Knight Valkyrie Electro Dragon Lumberjack
Arrows The Log Electro Dragon
Arrows
Electro Dragon
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log
Electro Dragon

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