My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Wizard Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Freeze Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Knight Freeze

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Freeze Mega Knight
Knight
Arrows Wizard Barbarian Barrel Electro Wizard
Wizard
Knight P.E.K.K.A Mega Knight
Barbarian Barrel
Knight P.E.K.K.A Mega Knight
Freeze
Arrows
P.E.K.K.A
Arrows Electro Wizard Wizard Barbarian Barrel
Electro Wizard
P.E.K.K.A Knight Mega Knight
Mega Knight
Arrows Wizard Barbarian Barrel Electro Wizard

Defense Synergies 2 17

Arrows
Mega Knight Knight Barbarian Barrel P.E.K.K.A
Knight
Electro Wizard Arrows Wizard Barbarian Barrel
Wizard
Knight Barbarian Barrel Freeze P.E.K.K.A Electro Wizard Mega Knight
Barbarian Barrel
Arrows Knight Wizard P.E.K.K.A Electro Wizard Mega Knight
Freeze
Wizard Electro Wizard Mega Knight
P.E.K.K.A
Arrows Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Knight Wizard Barbarian Barrel Freeze P.E.K.K.A Mega Knight
Mega Knight
Arrows Wizard Barbarian Barrel Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Barbarian Barrel Electro Wizard
P.E.K.K.A Knight Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Knight Freeze Electro Wizard
P.E.K.K.A Knight Electro Wizard Mega Knight
Arrows Barbarian Barrel P.E.K.K.A Mega Knight
Arrows Barbarian Barrel Freeze Electro Wizard Mega Knight
Electro Wizard Arrows Wizard Freeze
Arrows Barbarian Barrel P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Knight Barbarian Barrel Electro Wizard Mega Knight
Electro Wizard Arrows Knight Wizard Barbarian Barrel Freeze Mega Knight
Arrows Wizard Electro Wizard
P.E.K.K.A Mega Knight Knight Wizard Freeze Electro Wizard
Wizard Mega Knight Arrows Barbarian Barrel Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard Mega Knight
Freeze P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows Knight P.E.K.K.A Electro Wizard
Arrows Mega Knight Knight Wizard Barbarian Barrel Electro Wizard
Arrows Wizard Barbarian Barrel Freeze Knight Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Arrows Knight Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Wizard Barbarian Barrel Mega Knight
P.E.K.K.A Mega Knight Knight Electro Wizard
P.E.K.K.A Mega Knight Knight Barbarian Barrel Electro Wizard
P.E.K.K.A Knight Mega Knight
Arrows Wizard Freeze Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Mega Knight Knight
Freeze P.E.K.K.A Electro Wizard Mega Knight Knight Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Knight Wizard
Wizard Mega Knight
Electro Wizard Knight Barbarian Barrel Freeze P.E.K.K.A
Arrows Mega Knight Wizard Barbarian Barrel Freeze P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel Freeze
Arrows Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel Freeze
Wizard Arrows Barbarian Barrel Mega Knight
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Barbarian Barrel Freeze
Arrows Wizard
Electro Wizard
Arrows Knight Wizard Barbarian Barrel Electro Wizard
Arrows Wizard
Knight Barbarian Barrel
Arrows Barbarian Barrel Freeze
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Freeze
Arrows Wizard Barbarian Barrel Electro Wizard Mega Knight
Arrows Wizard Barbarian Barrel Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarian Barrel
Arrows Freeze Wizard Barbarian Barrel Mega Knight
Arrows Wizard Barbarian Barrel Electro Wizard
Arrows Wizard Mega Knight
Arrows Barbarian Barrel
Arrows Wizard Electro Wizard
Electro Wizard Wizard Freeze
Arrows Wizard Mega Knight
Arrows Freeze Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard
Electro Wizard Barbarian Barrel Freeze
Arrows Wizard Electro Wizard
Freeze
Arrows Barbarian Barrel
Knight Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
P.E.K.K.A Mega Knight
Freeze Electro Wizard
Electro Wizard
Barbarian Barrel Freeze Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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