My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch Lumberjack
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army Witch Lumberjack
The Log
Goblin Barrel Skeleton Army Witch Lumberjack
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Wizard Goblin Barrel Skeleton Army Witch Lumberjack
Fireball
Wizard Goblin Barrel Skeleton Army Witch Lumberjack
Poison
Wizard Skeleton Army Witch
Lightning
Knight Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Skeleton Army Lumberjack Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Lumberjack
Knight
Goblin Barrel Arrows Wizard Witch Lumberjack
Wizard
Knight Lumberjack
Goblin Barrel
Knight Arrows Skeleton Army Lumberjack
Skeleton Army
Goblin Barrel
Witch
Knight Lumberjack
Electro Giant
Lumberjack
Lumberjack
Arrows Knight Wizard Goblin Barrel Witch Electro Giant

Defense Synergies 0 10

Arrows
Knight Lumberjack
Knight
Arrows Wizard Skeleton Army Witch Lumberjack
Wizard
Knight Skeleton Army Lumberjack
Goblin Barrel
Skeleton Army
Knight Wizard Lumberjack
Witch
Knight Lumberjack
Electro Giant
Lumberjack
Arrows Knight Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Skeleton Army Lumberjack Knight Witch
Skeleton Army Witch Lumberjack Knight
Skeleton Army Witch Lumberjack Knight
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Lumberjack
Arrows Wizard Witch
Arrows Electro Giant
Witch Skeleton Army Lumberjack
Knight Skeleton Army Lumberjack
Skeleton Army Witch Arrows Knight Wizard Electro Giant Lumberjack
Arrows Wizard Witch
Skeleton Army Lumberjack Knight Wizard Witch
Wizard Skeleton Army Arrows Witch Lumberjack
Skeleton Army Knight Lumberjack
Skeleton Army Electro Giant Lumberjack
Wizard Arrows Knight Skeleton Army Witch Lumberjack
Arrows Knight Wizard Skeleton Army Witch Lumberjack
Arrows Wizard Witch Knight Lumberjack
Lumberjack
Wizard Skeleton Army Arrows Knight Witch Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack Witch Electro Giant
Arrows Knight Wizard Lumberjack
Skeleton Army Lumberjack Knight Witch
Skeleton Army Lumberjack Knight
Knight Skeleton Army Witch Lumberjack
Arrows Wizard Electro Giant Witch
Skeleton Army Knight Witch Lumberjack
Knight Skeleton Army Lumberjack
Knight Skeleton Army Witch
Witch Skeleton Army
Knight Witch Lumberjack
Skeleton Army Arrows Electro Giant
Skeleton Army Knight Wizard Witch Lumberjack
Wizard Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Knight Lumberjack
Arrows Wizard Witch Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Electro Giant Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Lumberjack
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Witch Electro Giant
Arrows Wizard
Arrows
Arrows Electro Giant Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch Electro Giant
Wizard Witch Electro Giant
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army Witch
Arrows Wizard Witch
Arrows
Knight Wizard Lumberjack
Arrows Wizard
Arrows Electro Giant
Electro Giant Witch
Witch
Witch Electro Giant
Wizard

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