My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Knight Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Wizard Goblin Barrel Witch
Poison
Wizard Witch
Lightning
Knight Wizard Witch Archer Queen
Rocket
Wizard Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Barrel Wizard Witch Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Goblin Barrel Arrows Wizard Witch The Log Archer Queen
Wizard
Knight P.E.K.K.A
Goblin Barrel
Knight Arrows P.E.K.K.A
Witch
Knight P.E.K.K.A
P.E.K.K.A
Arrows Wizard Goblin Barrel Witch The Log Archer Queen
The Log
Knight P.E.K.K.A
Archer Queen
Knight P.E.K.K.A

Defense Synergies 3 8

Arrows
Knight P.E.K.K.A
Knight
Archer Queen Arrows Wizard Witch The Log
Wizard
Knight P.E.K.K.A The Log
Goblin Barrel
Witch
Knight The Log
P.E.K.K.A
The Log Arrows Wizard
The Log
P.E.K.K.A Archer Queen Knight Wizard Witch
Archer Queen
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
P.E.K.K.A Knight Witch The Log
Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight
Arrows P.E.K.K.A The Log
Arrows The Log
Arrows Wizard Witch
Arrows P.E.K.K.A The Log
Witch P.E.K.K.A Archer Queen
Knight
Witch Arrows Knight Wizard The Log
Arrows Wizard Witch
P.E.K.K.A Knight Wizard Witch The Log
Wizard Arrows Witch P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Wizard Arrows Knight Witch P.E.K.K.A
Arrows Knight Wizard Witch The Log
Arrows Wizard Witch The Log Knight
P.E.K.K.A
Wizard Arrows Knight Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Arrows Knight Wizard The Log
P.E.K.K.A Knight Witch The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Witch
Arrows Wizard Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows The Log Archer Queen
P.E.K.K.A Knight Wizard Witch
Wizard Witch
Witch Knight P.E.K.K.A The Log Archer Queen
Arrows Wizard Witch P.E.K.K.A The Log Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Wizard Arrows The Log
Arrows Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Knight Wizard The Log
Arrows Wizard Archer Queen
Knight The Log
Arrows
Arrows The Log
Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Witch
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Arrows Wizard Witch
Wizard Witch
Arrows Wizard The Log
Arrows
P.E.K.K.A
Arrows Wizard The Log
Witch
Arrows Wizard Witch Archer Queen
Arrows The Log
Knight Wizard
Arrows The Log Wizard
Arrows Archer Queen
P.E.K.K.A Archer Queen
Witch The Log Archer Queen
Witch Archer Queen
Witch The Log Archer Queen
P.E.K.K.A
Wizard

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