My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Dark Prince Prince P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Little Prince
Zap
Dark Prince Prince Little Prince
Barbarian Barrel
Knight Wizard Dark Prince Electro Wizard Little Prince
The Log
Dark Prince Prince Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Knight Wizard Dark Prince Prince P.E.K.K.A Electro Wizard Little Prince
Fireball
Wizard Electro Wizard Little Prince
Poison
Wizard Electro Wizard Little Prince
Lightning
Knight Wizard Dark Prince Prince Electro Wizard Little Prince
Rocket
Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Little Prince Dark Prince Electro Wizard Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Little Prince Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Dark Prince Prince
Knight
Arrows Wizard Prince Electro Wizard Little Prince
Wizard
Knight Dark Prince Prince P.E.K.K.A
Dark Prince
Prince Arrows Wizard Electro Wizard Little Prince
Prince
Dark Prince Arrows Knight Wizard Electro Wizard Little Prince
P.E.K.K.A
Arrows Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Knight Dark Prince Prince
Little Prince
Knight Dark Prince Prince

Defense Synergies 2 16

Arrows
Knight Dark Prince Prince P.E.K.K.A Little Prince
Knight
Electro Wizard Little Prince Arrows Wizard
Wizard
Knight Dark Prince Prince P.E.K.K.A Electro Wizard
Dark Prince
Arrows Wizard Prince Electro Wizard Little Prince
Prince
Arrows Wizard Dark Prince Electro Wizard
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Knight Wizard Dark Prince Prince P.E.K.K.A Little Prince
Little Prince
Knight Arrows Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard
P.E.K.K.A Knight Dark Prince Prince Electro Wizard
Prince P.E.K.K.A Knight Dark Prince Electro Wizard
Prince P.E.K.K.A Knight Dark Prince Electro Wizard
Arrows Dark Prince Prince P.E.K.K.A
Arrows Dark Prince Electro Wizard
Electro Wizard Arrows Wizard Little Prince
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
Knight Dark Prince Prince Electro Wizard Little Prince
Electro Wizard Arrows Knight Wizard Dark Prince
Arrows Wizard Electro Wizard
Prince P.E.K.K.A Knight Wizard Dark Prince Electro Wizard
Wizard Arrows Dark Prince Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Prince Electro Wizard
Prince P.E.K.K.A Electro Wizard
Wizard Arrows Knight Dark Prince Prince P.E.K.K.A Electro Wizard
Arrows Knight Wizard Dark Prince Prince Electro Wizard Little Prince
Arrows Wizard Knight Dark Prince Electro Wizard Little Prince
P.E.K.K.A Prince Electro Wizard
Wizard Dark Prince Arrows Knight Prince P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Wizard Prince
P.E.K.K.A Knight Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Dark Prince Prince
Arrows Wizard Electro Wizard
Dark Prince Prince P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Dark Prince Prince
P.E.K.K.A Electro Wizard Knight Dark Prince Prince
P.E.K.K.A
P.E.K.K.A Knight Dark Prince Prince
P.E.K.K.A Arrows Dark Prince Prince Electro Wizard
Dark Prince Prince P.E.K.K.A Knight Wizard
Wizard
Electro Wizard Knight Dark Prince Prince P.E.K.K.A Little Prince
Arrows Wizard Dark Prince P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight Dark Prince Prince
Wizard Arrows Dark Prince
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Prince Electro Wizard
Arrows Knight Wizard Dark Prince Prince Electro Wizard
Arrows Wizard
Knight
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Dark Prince Prince Electro Wizard
Arrows Wizard Little Prince
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard Dark Prince Little Prince
Arrows Wizard Electro Wizard
Arrows Wizard Prince
Arrows
Arrows Wizard Electro Wizard Little Prince
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A Prince
Arrows Wizard
Electro Wizard Dark Prince Prince
Arrows Wizard Electro Wizard
Arrows
Knight Wizard Dark Prince Prince Electro Wizard
Arrows Wizard
Arrows
Dark Prince Prince P.E.K.K.A
Electro Wizard
Electro Wizard
Dark Prince Prince Electro Wizard Little Prince
Prince P.E.K.K.A
Wizard

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