My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch Skeleton King
Giant Snowball
Guards Night Witch Skeleton King
Zap
Guards Night Witch Skeleton King
Barbarian Barrel
Knight Wizard Guards Night Witch Skeleton King
The Log
Guards Skeleton King
Earthquake
Guards Skeleton King
Arrows
Guards Night Witch Skeleton King
Royal Delivery
Knight Wizard Guards Night Witch Skeleton King
Fireball
Wizard Night Witch Skeleton King
Poison
Wizard Guards Night Witch Skeleton King
Lightning
Knight Wizard Night Witch Skeleton King
Rocket
Wizard Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Night Witch Skeleton King Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Guards Night Witch

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Lightning Night Witch
Knight
Arrows Wizard Night Witch
Wizard
Knight Golem
Guards
Lightning
Golem Arrows
Golem
Arrows Lightning Night Witch Wizard Skeleton King
Night Witch
Golem Arrows Knight Skeleton King
Skeleton King
Golem Night Witch

Defense Synergies 0 6

Arrows
Knight Lightning
Knight
Arrows Wizard Night Witch
Wizard
Knight Guards Skeleton King
Guards
Wizard
Lightning
Arrows
Golem
Night Witch
Knight
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Wizard
Knight Night Witch
Knight Lightning Night Witch
Night Witch Knight Guards Skeleton King
Lightning Arrows
Arrows Guards Night Witch
Lightning Arrows Wizard Night Witch
Lightning Arrows
Night Witch Skeleton King
Knight Guards Night Witch
Guards Arrows Knight Wizard Night Witch Skeleton King
Arrows Wizard Night Witch
Night Witch Knight Wizard Guards Lightning
Wizard Arrows Guards Night Witch Skeleton King
Knight Skeleton King
Lightning
Wizard Arrows Knight Night Witch
Arrows Knight Wizard Guards Night Witch
Arrows Wizard Knight Guards
Wizard Arrows Knight Guards Night Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Arrows Knight Wizard Lightning
Guards Knight Lightning
Guards Lightning Knight Night Witch
Knight Guards Night Witch
Arrows Wizard
Guards Knight Lightning Night Witch
Knight
Lightning Knight
Guards
Knight Guards
Lightning Arrows Guards
Lightning Knight Wizard Guards Night Witch Skeleton King
Wizard
Guards Knight Lightning Night Witch Skeleton King
Arrows Wizard Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Guards
Arrows
Lightning Arrows
Lightning Arrows Knight Guards
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Guards Night Witch
Lightning Arrows Knight Wizard
Lightning Arrows Wizard
Lightning Knight
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Arrows
Lightning Night Witch
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning Night Witch
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard
Lightning Arrows
Lightning Arrows Wizard Night Witch
Lightning Wizard Guards
Lightning Night Witch
Lightning Arrows Wizard Night Witch
Lightning Arrows
Arrows Wizard Lightning
Lightning Guards Night Witch
Lightning Arrows Wizard
Arrows
Lightning Knight Wizard
Arrows Wizard Lightning Skeleton King
Lightning Arrows
Guards Lightning Skeleton King
Lightning
Lightning
Lightning Wizard

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