My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Elixir Collector Witch Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Knight Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch Balloon P.E.K.K.A Lumberjack
Fireball
Wizard Elixir Collector Witch Balloon Lumberjack
Poison
Wizard Elixir Collector Witch Balloon
Lightning
Knight Wizard Elixir Collector Witch Balloon Lumberjack
Rocket
Wizard Elixir Collector Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Lumberjack Wizard Witch Balloon Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Knight Lumberjack Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Knight Lumberjack
Knight
Balloon Arrows Wizard Witch Lumberjack
Wizard
Knight Balloon P.E.K.K.A Lumberjack
Elixir Collector
Witch
Knight P.E.K.K.A Lumberjack
Balloon
Arrows Knight Lumberjack Wizard
P.E.K.K.A
Arrows Wizard Witch Lumberjack
Lumberjack
Balloon Arrows Knight Wizard Witch P.E.K.K.A

Defense Synergies 0 9

Arrows
Knight P.E.K.K.A Lumberjack
Knight
Arrows Wizard Witch Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack
Elixir Collector
Witch
Knight Lumberjack
Balloon
P.E.K.K.A
Arrows Wizard
Lumberjack
Arrows Knight Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
P.E.K.K.A Lumberjack Knight Witch
Witch P.E.K.K.A Lumberjack Knight
Witch P.E.K.K.A Lumberjack Knight
Arrows P.E.K.K.A Lumberjack
Arrows Lumberjack
Arrows Wizard Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Lumberjack
Knight Lumberjack
Witch Arrows Knight Wizard Lumberjack
Arrows Wizard Witch
P.E.K.K.A Lumberjack Knight Wizard Witch
Wizard Arrows Witch P.E.K.K.A Lumberjack
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Lumberjack
Wizard Arrows Knight Witch P.E.K.K.A Lumberjack
Arrows Knight Wizard Witch Lumberjack
Arrows Wizard Witch Knight Lumberjack
P.E.K.K.A Lumberjack
Wizard Arrows Knight Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Witch P.E.K.K.A
Arrows Knight Wizard Lumberjack
P.E.K.K.A Lumberjack Knight Witch
P.E.K.K.A Lumberjack Knight
P.E.K.K.A Knight Witch Lumberjack
Arrows Wizard Witch
P.E.K.K.A Knight Witch Lumberjack
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Knight Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Knight Wizard Witch Lumberjack
Wizard Witch
Witch Knight P.E.K.K.A Lumberjack
Arrows Wizard Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Lumberjack
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Witch
Arrows Wizard Witch
Arrows
Knight Wizard Lumberjack
Arrows Wizard
Arrows
P.E.K.K.A
Witch
Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: