My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Royal Ghost Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army Sparky
Barbarian Barrel
Knight Wizard Skeleton Army Royal Ghost Electro Wizard Sparky
The Log
Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Royal Ghost Electro Wizard Sparky
Fireball
Wizard Skeleton Army Electro Wizard Sparky
Poison
Wizard Skeleton Army Electro Wizard Sparky
Lightning
Knight Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rage Skeleton Army Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Skeleton Army Royal Ghost Electro Wizard Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight
Knight
Arrows Wizard Electro Wizard Sparky
Wizard
Knight Rage Royal Ghost Sparky
Rage
Sparky Wizard Electro Wizard
Skeleton Army
Sparky
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Knight Rage Royal Ghost Sparky
Sparky
Arrows Rage Knight Wizard Skeleton Army Electro Wizard

Defense Synergies 1 11

Arrows
Knight Sparky
Knight
Electro Wizard Arrows Wizard Skeleton Army Sparky
Wizard
Knight Skeleton Army Royal Ghost Electro Wizard
Rage
Skeleton Army
Knight Wizard Electro Wizard Sparky
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Knight Wizard Skeleton Army Royal Ghost
Sparky
Arrows Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard Sparky
Skeleton Army Sparky Knight Electro Wizard
Skeleton Army Sparky Knight Electro Wizard
Skeleton Army Sparky Knight Electro Wizard
Arrows Skeleton Army Sparky
Arrows Skeleton Army Royal Ghost Electro Wizard
Electro Wizard Arrows Wizard
Arrows Electro Wizard Sparky
Sparky Skeleton Army
Knight Skeleton Army Royal Ghost Electro Wizard Sparky
Skeleton Army Electro Wizard Arrows Knight Wizard Royal Ghost
Arrows Wizard Electro Wizard
Skeleton Army Sparky Knight Wizard Electro Wizard
Wizard Skeleton Army Sparky Arrows Royal Ghost Electro Wizard
Skeleton Army Sparky Knight Electro Wizard
Skeleton Army Electro Wizard Sparky
Wizard Sparky Arrows Knight Skeleton Army Electro Wizard
Arrows Knight Wizard Skeleton Army Royal Ghost Electro Wizard
Arrows Wizard Knight Royal Ghost Electro Wizard
Sparky Electro Wizard
Wizard Skeleton Army Royal Ghost Arrows Knight Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Royal Ghost Electro Wizard Sparky
Electro Wizard Arrows Knight Wizard Royal Ghost
Skeleton Army Knight Electro Wizard Sparky
Skeleton Army Knight Electro Wizard Sparky
Knight Skeleton Army Sparky
Arrows Wizard Electro Wizard
Skeleton Army Sparky Knight Electro Wizard
Knight Skeleton Army Sparky
Electro Wizard Knight Skeleton Army Sparky
Skeleton Army Sparky
Knight Sparky
Skeleton Army Arrows Electro Wizard
Skeleton Army Knight Wizard Sparky
Wizard Skeleton Army Sparky
Skeleton Army Electro Wizard Sparky Knight
Arrows Wizard Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Ghost Sparky
Arrows Royal Ghost Electro Wizard
Arrows Sparky
Arrows Knight Sparky
Wizard Arrows Sparky
Arrows Wizard
Arrows Wizard Sparky
Arrows Wizard
Arrows Wizard
Electro Wizard Sparky
Arrows Knight Wizard Electro Wizard Sparky
Arrows Wizard
Knight Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky
Arrows Wizard Royal Ghost Electro Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Arrows Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Arrows Wizard Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Wizard Sparky
Electro Wizard Skeleton Army
Arrows Wizard Electro Wizard
Arrows
Knight Wizard Electro Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Electro Wizard Sparky
Electro Wizard
Royal Ghost Electro Wizard Sparky

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