My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Lumberjack Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Knight Wizard Witch Lumberjack
The Log
Witch Lumberjack Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch P.E.K.K.A Lumberjack Ram Rider
Fireball
Wizard Witch Lumberjack Ram Rider
Poison
Wizard Witch
Lightning
Knight Wizard Witch Lumberjack Ram Rider
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Void Lumberjack Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Void Lumberjack

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Knight Lumberjack Ram Rider
Knight
Arrows Wizard Witch Lumberjack Ram Rider
Wizard
Knight P.E.K.K.A Lumberjack Ram Rider
Void
Arrows
Witch
Knight P.E.K.K.A Lumberjack Ram Rider
P.E.K.K.A
Arrows Wizard Witch Lumberjack Ram Rider
Lumberjack
Arrows Knight Wizard Witch P.E.K.K.A Ram Rider
Ram Rider
Arrows Knight Wizard Witch P.E.K.K.A Lumberjack

Defense Synergies 1 10

Arrows
Void Knight P.E.K.K.A Lumberjack
Knight
Arrows Wizard Witch Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack
Void
Arrows
Witch
Knight Lumberjack
P.E.K.K.A
Arrows Wizard
Lumberjack
Arrows Knight Wizard Witch Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void Ram Rider
P.E.K.K.A Lumberjack Knight Witch Ram Rider
Witch P.E.K.K.A Lumberjack Ram Rider Knight Void
Witch P.E.K.K.A Lumberjack Knight Ram Rider
Arrows P.E.K.K.A Lumberjack
Arrows Lumberjack
Ram Rider Arrows Wizard Void Witch
Arrows Void P.E.K.K.A Ram Rider
Witch P.E.K.K.A Lumberjack
Knight Lumberjack
Witch Arrows Knight Wizard Lumberjack Ram Rider
Arrows Wizard Witch Ram Rider
P.E.K.K.A Lumberjack Knight Wizard Witch Ram Rider
Wizard Arrows Witch P.E.K.K.A Lumberjack
P.E.K.K.A Knight Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Wizard Arrows Knight Witch P.E.K.K.A Lumberjack
Arrows Knight Wizard Witch Lumberjack Ram Rider
Arrows Wizard Witch Knight Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Wizard Arrows Knight Witch P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Void Witch P.E.K.K.A
Void Arrows Knight Wizard Lumberjack
P.E.K.K.A Lumberjack Knight Witch Ram Rider
P.E.K.K.A Lumberjack Knight Ram Rider
P.E.K.K.A Knight Witch Lumberjack Ram Rider
Arrows Wizard Witch Ram Rider
P.E.K.K.A Knight Void Witch Lumberjack Ram Rider
P.E.K.K.A Knight Lumberjack
Void P.E.K.K.A Knight Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch Lumberjack
P.E.K.K.A Arrows Void
P.E.K.K.A Knight Wizard Witch Lumberjack Ram Rider
Wizard Witch
Witch Knight P.E.K.K.A Lumberjack
Arrows Wizard Witch P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight
Arrows Void Ram Rider
Arrows Void
Arrows Knight Void
Wizard Arrows
Arrows Wizard Witch Ram Rider
Arrows Wizard Witch
Arrows Wizard Ram Rider
Arrows Void Wizard Ram Rider
Void Lumberjack
Void Arrows Knight Wizard Ram Rider
Void Arrows Wizard
Knight Void
Arrows Void
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Void Arrows Wizard
Arrows Wizard Void Witch
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Wizard Witch
Witch
Arrows Void Wizard Witch Ram Rider
Void Arrows Wizard Witch Ram Rider
Void Arrows
Arrows Wizard Void Witch
Wizard Void Witch
Void
Void Arrows Wizard
Void Arrows
P.E.K.K.A
Arrows Wizard
Void Witch
Arrows Wizard Witch Ram Rider
Arrows
Void Knight Wizard Lumberjack
Arrows Wizard
Void Arrows
P.E.K.K.A
Witch
Void Witch
Void Witch
P.E.K.K.A
Wizard Void
Void

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