My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Dart Goblin Musketeer
Zap
Dart Goblin
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Musketeer Giant Skeleton
The Log
Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Giant Skeleton
Earthquake
Arrows
Dart Goblin
Royal Delivery
Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Giant Skeleton
Fireball
Elite Barbarians Dart Goblin Musketeer
Poison
Dart Goblin Musketeer
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Dart Goblin Mini P.E.K.K.A Musketeer Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Mini P.E.K.K.A Giant Skeleton
Knight
Dart Goblin Musketeer Arrows Elite Barbarians
Elite Barbarians
Arrows Rage Knight Dart Goblin
Dart Goblin
Knight Elite Barbarians Giant Skeleton
Mini P.E.K.K.A
Arrows Musketeer Rage Giant Skeleton
Musketeer
Knight Mini P.E.K.K.A Giant Skeleton
Rage
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Arrows Dart Goblin Mini P.E.K.K.A Musketeer Rage

Defense Synergies 2 11

Arrows
Knight Mini P.E.K.K.A Giant Skeleton
Knight
Dart Goblin Musketeer Arrows Mini P.E.K.K.A
Elite Barbarians
Dart Goblin Mini P.E.K.K.A
Dart Goblin
Knight Elite Barbarians Mini P.E.K.K.A Musketeer Giant Skeleton
Mini P.E.K.K.A
Arrows Knight Elite Barbarians Dart Goblin Musketeer
Musketeer
Knight Dart Goblin Mini P.E.K.K.A Giant Skeleton
Rage
Giant Skeleton
Arrows Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Musketeer
Elite Barbarians Mini P.E.K.K.A Knight Dart Goblin Musketeer
Mini P.E.K.K.A Knight Elite Barbarians Dart Goblin Musketeer Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Knight Dart Goblin Musketeer
Arrows Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Arrows Dart Goblin Musketeer
Dart Goblin Musketeer Arrows
Arrows Dart Goblin Musketeer Giant Skeleton
Mini P.E.K.K.A Elite Barbarians Musketeer
Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Giant Skeleton
Dart Goblin Arrows Knight Musketeer Giant Skeleton
Arrows Musketeer Dart Goblin
Mini P.E.K.K.A Knight Elite Barbarians Musketeer Giant Skeleton
Arrows Dart Goblin Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Knight
Elite Barbarians Mini P.E.K.K.A
Arrows Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Knight Elite Barbarians Dart Goblin Musketeer
Arrows Knight Dart Goblin Musketeer Giant Skeleton
Mini P.E.K.K.A Elite Barbarians Dart Goblin Musketeer
Arrows Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Elite Barbarians Giant Skeleton
Arrows Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Giant Skeleton Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Giant Skeleton Knight Elite Barbarians Musketeer
Giant Skeleton Knight Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Dart Goblin Musketeer
Mini P.E.K.K.A Knight Elite Barbarians Dart Goblin Musketeer Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Elite Barbarians
Giant Skeleton Knight Elite Barbarians Mini P.E.K.K.A
Dart Goblin Musketeer
Knight Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Giant Skeleton
Arrows Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Knight
Dart Goblin Musketeer
Elite Barbarians Knight Dart Goblin Mini P.E.K.K.A Musketeer Giant Skeleton
Arrows Elite Barbarians Dart Goblin Mini P.E.K.K.A Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Musketeer Giant Skeleton
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Giant Skeleton
Arrows Knight Dart Goblin Musketeer Giant Skeleton
Arrows
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin
Arrows Dart Goblin
Elite Barbarians Mini P.E.K.K.A Musketeer
Arrows Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Knight Elite Barbarians Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Elite Barbarians Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A Musketeer
Arrows Dart Goblin
Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Dart Goblin Musketeer
Arrows Musketeer
Arrows Dart Goblin Musketeer
Elite Barbarians Arrows Dart Goblin Musketeer
Dart Goblin Musketeer
Elite Barbarians Mini P.E.K.K.A
Arrows Dart Goblin Musketeer
Arrows
Giant Skeleton
Arrows
Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Knight Dart Goblin Mini P.E.K.K.A Musketeer
Arrows Dart Goblin Musketeer
Arrows Giant Skeleton
Elite Barbarians Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer Giant Skeleton
Dart Goblin Musketeer
Dart Goblin Musketeer Giant Skeleton

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