My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Electro Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Dragon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Zappies Goblin Barrel Electro Dragon
Zap
Zappies Goblin Barrel
Barbarian Barrel
Knight Elite Barbarians Zappies Goblin Barrel Giant Skeleton Electro Wizard
The Log
Elite Barbarians Zappies Goblin Barrel Giant Skeleton
Earthquake
Zappies Goblin Barrel
Arrows
Zappies Goblin Barrel
Royal Delivery
Knight Elite Barbarians Zappies Goblin Barrel Electro Dragon Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Zappies Goblin Barrel Electro Dragon Electro Wizard
Poison
Zappies Electro Dragon Electro Wizard
Lightning
Knight Elite Barbarians Electro Dragon Electro Wizard
Rocket
Elite Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Zappies Electro Wizard Electro Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Barrel Zappies

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Knight Goblin Barrel Giant Skeleton
Knight
Goblin Barrel Arrows Elite Barbarians Zappies Electro Dragon Electro Wizard
Elite Barbarians
Arrows Knight Zappies
Zappies
Knight Elite Barbarians Goblin Barrel Electro Dragon Giant Skeleton
Goblin Barrel
Knight Arrows Zappies Giant Skeleton
Electro Dragon
Knight Zappies Giant Skeleton
Giant Skeleton
Arrows Zappies Goblin Barrel Electro Dragon Electro Wizard
Electro Wizard
Knight Giant Skeleton

Defense Synergies 2 8

Arrows
Knight Giant Skeleton
Knight
Electro Dragon Electro Wizard Arrows Zappies
Elite Barbarians
Zappies
Knight Giant Skeleton Electro Wizard
Goblin Barrel
Electro Dragon
Knight Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Zappies Electro Dragon Electro Wizard
Electro Wizard
Knight Zappies Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies Electro Dragon Electro Wizard
Elite Barbarians Knight Zappies Electro Dragon Electro Wizard
Knight Elite Barbarians Zappies Electro Dragon Giant Skeleton Electro Wizard
Elite Barbarians Knight Zappies Electro Dragon Electro Wizard
Arrows Elite Barbarians Giant Skeleton
Arrows Zappies Electro Dragon Electro Wizard
Electro Wizard Arrows Zappies Electro Dragon
Arrows Electro Dragon Giant Skeleton Electro Wizard
Zappies Elite Barbarians
Knight Elite Barbarians Zappies Giant Skeleton Electro Wizard
Electro Wizard Arrows Knight Zappies Electro Dragon Giant Skeleton
Arrows Zappies Electro Dragon Electro Wizard
Knight Elite Barbarians Zappies Electro Dragon Giant Skeleton Electro Wizard
Arrows Zappies Electro Dragon Electro Wizard
Elite Barbarians Knight Zappies Electro Wizard
Elite Barbarians Zappies Electro Wizard
Arrows Knight Elite Barbarians Zappies Electro Dragon Electro Wizard
Arrows Knight Elite Barbarians Zappies Electro Dragon Electro Wizard
Arrows Knight Zappies Electro Dragon Giant Skeleton Electro Wizard
Elite Barbarians Zappies Electro Wizard
Arrows Knight Elite Barbarians Zappies Electro Dragon Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Zappies Giant Skeleton Electro Wizard
Electro Wizard Arrows Knight Elite Barbarians Electro Dragon
Zappies Giant Skeleton Knight Elite Barbarians Electro Dragon Electro Wizard
Giant Skeleton Knight Elite Barbarians Zappies Electro Wizard
Giant Skeleton Knight Elite Barbarians Zappies
Arrows Zappies Electro Dragon Electro Wizard
Knight Elite Barbarians Zappies Giant Skeleton Electro Wizard
Giant Skeleton Knight Elite Barbarians Zappies
Electro Dragon Giant Skeleton Electro Wizard Knight Elite Barbarians Zappies
Zappies
Knight Elite Barbarians Zappies Electro Dragon Giant Skeleton
Arrows Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Knight Zappies
Zappies Electro Dragon
Elite Barbarians Zappies Electro Dragon Electro Wizard Knight Giant Skeleton
Arrows Elite Barbarians Zappies Electro Dragon Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon Giant Skeleton
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon Giant Skeleton
Arrows Knight Giant Skeleton
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Elite Barbarians Electro Dragon Electro Wizard
Arrows Knight Electro Dragon Electro Wizard
Arrows Electro Dragon
Knight Elite Barbarians
Arrows Electro Dragon
Arrows Elite Barbarians
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon
Giant Skeleton
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows
Elite Barbarians Arrows Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Zappies
Elite Barbarians
Arrows Electro Dragon
Arrows Zappies Electro Dragon Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Zappies Electro Dragon
Arrows Zappies Electro Dragon Electro Wizard
Arrows
Knight Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Giant Skeleton
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Zappies Giant Skeleton Electro Wizard
Zappies Electro Dragon Electro Wizard
Electro Dragon Giant Skeleton Electro Wizard
Electro Dragon

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