My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Magic Archer Lumberjack Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Lumberjack
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Executioner Magic Archer Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Executioner Magic Archer Lumberjack
Fireball
Dart Goblin Executioner Magic Archer Lumberjack
Poison
Dart Goblin Executioner Magic Archer
Lightning
Executioner Magic Archer Lumberjack Monk
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Delivery Dart Goblin Magic Archer Lumberjack Executioner Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Delivery Dart Goblin Magic Archer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Mega Knight
Royal Delivery
Dart Goblin
Mega Knight Monk
Executioner
Mega Knight
Magic Archer
Lumberjack Mega Knight
Lumberjack
Arrows Magic Archer Mega Knight
Mega Knight
Arrows Dart Goblin Executioner Magic Archer Lumberjack
Monk
Dart Goblin

Defense Synergies 2 14

Arrows
Mega Knight Royal Delivery Lumberjack Monk
Royal Delivery
Dart Goblin Arrows Executioner Magic Archer Lumberjack Mega Knight
Dart Goblin
Royal Delivery Magic Archer Lumberjack Mega Knight
Executioner
Royal Delivery Lumberjack Mega Knight
Magic Archer
Royal Delivery Dart Goblin Lumberjack Mega Knight
Lumberjack
Arrows Royal Delivery Dart Goblin Executioner Magic Archer
Mega Knight
Arrows Royal Delivery Dart Goblin Executioner Magic Archer
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Executioner Magic Archer
Lumberjack Royal Delivery Dart Goblin Executioner Mega Knight Monk
Lumberjack Mega Knight Royal Delivery Dart Goblin Executioner
Lumberjack Dart Goblin Mega Knight Monk
Arrows Royal Delivery Lumberjack Mega Knight Monk
Arrows Royal Delivery Dart Goblin Executioner Magic Archer Lumberjack Mega Knight
Dart Goblin Arrows Royal Delivery Executioner Magic Archer
Arrows Dart Goblin Magic Archer Mega Knight Monk
Lumberjack
Royal Delivery Dart Goblin Lumberjack Mega Knight
Dart Goblin Executioner Arrows Royal Delivery Magic Archer Lumberjack Mega Knight
Arrows Executioner Royal Delivery Dart Goblin Magic Archer
Lumberjack Mega Knight Royal Delivery
Executioner Mega Knight Arrows Royal Delivery Dart Goblin Magic Archer Lumberjack
Lumberjack Mega Knight
Monk Royal Delivery Lumberjack Mega Knight
Mega Knight Arrows Royal Delivery Executioner Lumberjack
Arrows Royal Delivery Mega Knight Dart Goblin Executioner Magic Archer Lumberjack
Arrows Royal Delivery Executioner Dart Goblin Magic Archer Lumberjack Mega Knight
Dart Goblin Lumberjack
Mega Knight Arrows Royal Delivery Dart Goblin Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Delivery
Royal Delivery Arrows Executioner Magic Archer Lumberjack Mega Knight Monk
Royal Delivery Lumberjack Mega Knight
Lumberjack Mega Knight Royal Delivery Monk
Royal Delivery Executioner Lumberjack Mega Knight
Arrows Royal Delivery Executioner Dart Goblin Magic Archer Monk
Royal Delivery Dart Goblin Lumberjack
Mega Knight Royal Delivery Lumberjack
Royal Delivery Mega Knight Magic Archer Monk
Royal Delivery Dart Goblin
Mega Knight Dart Goblin Lumberjack
Mega Knight Monk Arrows Royal Delivery
Royal Delivery Mega Knight Executioner Lumberjack
Dart Goblin Executioner Magic Archer Mega Knight
Royal Delivery Dart Goblin Executioner Magic Archer Lumberjack Monk
Arrows Executioner Mega Knight Royal Delivery Dart Goblin Magic Archer
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin Monk
Arrows Monk Dart Goblin Executioner Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin
Executioner Arrows Magic Archer Mega Knight
Arrows Executioner Dart Goblin Magic Archer Monk
Arrows Dart Goblin Executioner Magic Archer
Arrows Dart Goblin Executioner Magic Archer
Arrows Monk Dart Goblin
Lumberjack
Monk Arrows Dart Goblin Magic Archer
Monk Arrows Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer
Arrows Dart Goblin Magic Archer Monk
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Executioner Magic Archer
Magic Archer Arrows Dart Goblin Executioner Mega Knight
Monk Arrows
Arrows Dart Goblin Executioner Magic Archer Mega Knight Monk
Arrows Dart Goblin Magic Archer Mega Knight Monk
Magic Archer Mega Knight Monk
Arrows
Monk
Arrows Monk
Arrows Executioner Magic Archer Mega Knight
Arrows Dart Goblin Executioner Magic Archer Monk
Arrows Magic Archer Mega Knight Monk
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Executioner Magic Archer
Dart Goblin
Arrows Dart Goblin Magic Archer Mega Knight
Arrows Magic Archer Monk
Mega Knight
Arrows Magic Archer Monk
Dart Goblin Magic Archer
Arrows Dart Goblin Executioner Magic Archer Monk
Arrows
Dart Goblin Executioner Magic Archer Lumberjack Mega Knight
Arrows Dart Goblin Executioner Magic Archer
Monk Arrows
Dart Goblin Executioner Mega Knight
Dart Goblin Magic Archer
Dart Goblin Executioner Magic Archer
Dart Goblin Executioner Magic Archer Mega Knight Monk
Dart Goblin Mega Knight Monk

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