My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Three Musketeers Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Skeleton Army Fisherman
Giant Snowball
Mega Minion Three Musketeers Skeleton Army Fisherman Lumberjack
Zap
Three Musketeers Skeleton Army Fisherman
Barbarian Barrel
Heal Spirit Three Musketeers Skeleton Army Lumberjack
The Log
Heal Spirit Three Musketeers Skeleton Army Fisherman Lumberjack
Earthquake
Skeleton Army
Arrows
Heal Spirit Skeleton Army
Royal Delivery
Heal Spirit Mega Minion Three Musketeers Skeleton Army Fisherman Lumberjack
Fireball
Mega Minion Three Musketeers Skeleton Army Fisherman Lumberjack
Poison
Mega Minion Three Musketeers Skeleton Army Fisherman
Lightning
Mega Minion Three Musketeers Fisherman Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Mega Minion Skeleton Army Fisherman Lumberjack Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Mega Minion Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion Lightning Lumberjack
Heal Spirit
Mega Minion Three Musketeers Lumberjack
Mega Minion
Arrows Heal Spirit
Three Musketeers
Heal Spirit
Skeleton Army
Lightning
Arrows
Fisherman
Lumberjack
Arrows Heal Spirit

Defense Synergies 0 7

Arrows
Mega Minion Lightning Lumberjack
Heal Spirit
Mega Minion
Arrows Skeleton Army Fisherman Lumberjack
Three Musketeers
Skeleton Army
Mega Minion Lumberjack
Lightning
Arrows
Fisherman
Mega Minion
Lumberjack
Arrows Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion
Skeleton Army Lumberjack Mega Minion Three Musketeers Fisherman
Three Musketeers Skeleton Army Fisherman Lumberjack Mega Minion Lightning
Three Musketeers Skeleton Army Lumberjack Mega Minion Fisherman
Lightning Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Mega Minion Lumberjack
Mega Minion Three Musketeers Lightning Arrows
Lightning Arrows
Three Musketeers Skeleton Army Fisherman Lumberjack
Skeleton Army Fisherman Lumberjack
Skeleton Army Arrows Mega Minion Fisherman Lumberjack
Arrows Mega Minion Three Musketeers
Skeleton Army Lumberjack Three Musketeers Lightning
Three Musketeers Skeleton Army Arrows Mega Minion Lumberjack
Skeleton Army Three Musketeers Lumberjack
Skeleton Army Three Musketeers Lightning Fisherman Lumberjack
Three Musketeers Arrows Skeleton Army Fisherman Lumberjack
Arrows Mega Minion Three Musketeers Skeleton Army Fisherman Lumberjack
Arrows Mega Minion Fisherman Lumberjack
Three Musketeers Fisherman Lumberjack
Skeleton Army Arrows Fisherman Lumberjack
Skeleton Army Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fisherman
Arrows Mega Minion Lightning Fisherman Lumberjack
Skeleton Army Lumberjack Lightning Fisherman
Skeleton Army Lightning Lumberjack Fisherman
Three Musketeers Skeleton Army Fisherman Lumberjack
Arrows Three Musketeers
Skeleton Army Mega Minion Lightning Lumberjack
Skeleton Army Fisherman Lumberjack
Lightning Mega Minion Skeleton Army
Mega Minion Three Musketeers Skeleton Army
Mega Minion Lumberjack
Skeleton Army Lightning Arrows
Skeleton Army Lightning Three Musketeers Lumberjack
Three Musketeers Skeleton Army
Skeleton Army Mega Minion Three Musketeers Lightning Fisherman Lumberjack
Arrows Mega Minion
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman
Lightning Arrows
Lightning Arrows
Arrows
Arrows Mega Minion
Arrows
Arrows Lightning
Arrows Lightning Fisherman
Lightning Three Musketeers Fisherman Lumberjack
Lightning Arrows Fisherman
Lightning Arrows
Lightning Three Musketeers Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows Three Musketeers
Lightning Arrows Three Musketeers
Lightning Arrows Three Musketeers
Lightning Fisherman
Lightning Arrows Mega Minion Three Musketeers Fisherman
Lightning Arrows
Lightning
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows
Mega Minion Fisherman
Arrows Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Mega Minion
Lightning Mega Minion
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Skeleton Army
Lightning Arrows Mega Minion Three Musketeers
Arrows
Lightning Mega Minion Three Musketeers Lumberjack
Arrows Lightning
Lightning Arrows
Mega Minion Three Musketeers
Lightning
Lightning
Lightning
Lightning
Fisherman

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