My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider
Giant Snowball
Mega Minion Musketeer Hog Rider Ram Rider
Zap
Ram Rider
Barbarian Barrel
Musketeer Valkyrie Hunter
The Log
Musketeer Hog Rider Hunter Ram Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mega Minion Musketeer Valkyrie Hog Rider Hunter Ram Rider
Fireball
Mega Minion Musketeer Hog Rider Hunter Ram Rider
Poison
Mega Minion Musketeer Hunter
Lightning
Mega Minion Musketeer Valkyrie Hunter Ram Rider
Rocket
Musketeer Valkyrie Hog Rider Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Earthquake Musketeer Valkyrie Hog Rider Hunter Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Earthquake Musketeer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Minion Earthquake Ram Rider
Mega Minion
Arrows Valkyrie
Earthquake
Hog Rider Arrows Hunter Ram Rider
Musketeer
Valkyrie Hog Rider Ram Rider
Valkyrie
Musketeer Hog Rider Mega Minion Hunter Ram Rider
Hog Rider
Arrows Earthquake Musketeer Valkyrie Hunter
Hunter
Earthquake Valkyrie Hog Rider Ram Rider
Ram Rider
Arrows Earthquake Musketeer Valkyrie Hunter

Defense Synergies 1 8

Arrows
Mega Minion Valkyrie
Mega Minion
Arrows Musketeer Valkyrie Hunter
Earthquake
Musketeer
Valkyrie Mega Minion Ram Rider
Valkyrie
Musketeer Arrows Mega Minion Hunter
Hog Rider
Hunter
Mega Minion Valkyrie Ram Rider
Ram Rider
Musketeer Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Musketeer Valkyrie Ram Rider
Hunter Mega Minion Musketeer Valkyrie Ram Rider
Hunter Ram Rider Mega Minion Musketeer Valkyrie
Hunter Mega Minion Musketeer Valkyrie Ram Rider
Arrows Earthquake Valkyrie
Arrows Mega Minion Earthquake Musketeer Valkyrie Hunter
Mega Minion Musketeer Hunter Ram Rider Arrows
Earthquake Arrows Musketeer Valkyrie Ram Rider
Hunter Musketeer
Musketeer Valkyrie Hunter
Valkyrie Arrows Mega Minion Earthquake Musketeer Hunter Ram Rider
Arrows Mega Minion Musketeer Hunter Ram Rider
Hunter Earthquake Musketeer Valkyrie Ram Rider
Valkyrie Arrows Mega Minion Earthquake Hunter
Hunter Ram Rider
Hunter Ram Rider
Arrows Musketeer Valkyrie Hunter
Arrows Mega Minion Musketeer Valkyrie Hunter Ram Rider
Arrows Earthquake Valkyrie Hunter Mega Minion Musketeer Ram Rider
Musketeer Hunter Ram Rider
Valkyrie Arrows Earthquake Musketeer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Mega Minion Musketeer Valkyrie Hunter
Musketeer Valkyrie Hunter Ram Rider
Valkyrie Hunter Musketeer Ram Rider
Musketeer Valkyrie Hunter Ram Rider
Arrows Musketeer Hunter Ram Rider
Mega Minion Musketeer Valkyrie Hunter Ram Rider
Valkyrie Hunter
Mega Minion Valkyrie
Mega Minion Musketeer
Mega Minion Musketeer Valkyrie Hunter
Arrows Valkyrie
Valkyrie Hunter Ram Rider
Musketeer Valkyrie
Mega Minion Musketeer Valkyrie Hunter
Arrows Valkyrie Mega Minion Earthquake Musketeer Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer Valkyrie
Arrows Musketeer Ram Rider
Earthquake Arrows
Earthquake Arrows Musketeer Valkyrie
Arrows Earthquake Valkyrie
Arrows Mega Minion Musketeer Hunter Ram Rider
Arrows Earthquake Musketeer
Arrows Earthquake Hunter Ram Rider
Arrows Ram Rider
Musketeer
Arrows Earthquake Musketeer Valkyrie Ram Rider
Arrows Musketeer
Earthquake Musketeer Hunter
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer Hunter
Earthquake Arrows Musketeer
Arrows Earthquake
Arrows Mega Minion Earthquake Musketeer Hunter
Arrows Earthquake Valkyrie
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Valkyrie Hunter
Mega Minion
Arrows Earthquake Musketeer Hunter Ram Rider
Arrows Musketeer Ram Rider
Arrows Musketeer
Arrows Musketeer Hunter
Mega Minion Musketeer
Mega Minion
Arrows Earthquake Musketeer Hunter
Arrows
Arrows Earthquake
Earthquake Musketeer
Arrows Mega Minion Musketeer Hunter Ram Rider
Arrows
Mega Minion Musketeer Valkyrie Hunter
Arrows Earthquake Musketeer
Arrows
Mega Minion Musketeer
Musketeer
Musketeer
Musketeer

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