My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Skeleton Army
Giant Snowball
Mega Minion Goblin Hut Royal Hogs Guards Skeleton Army
Zap
Goblin Hut Royal Hogs Guards Skeleton Army
Barbarian Barrel
Goblin Hut Royal Hogs Guards Skeleton Army
The Log
Goblin Hut Royal Hogs Guards Skeleton Army
Earthquake
Goblin Hut Royal Hogs Guards Skeleton Army
Arrows
Goblin Hut Royal Hogs Guards Skeleton Army
Royal Delivery
Mega Minion Goblin Hut Royal Hogs Guards Skeleton Army
Fireball
Mega Minion Goblin Hut Royal Hogs Skeleton Army
Poison
Mega Minion Goblin Hut Royal Hogs Guards Skeleton Army
Lightning
Mega Minion Goblin Hut
Rocket
Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Guards Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Skeleton Army Poison Goblin Hut Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Guards Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mega Minion Lightning
Mega Minion
Arrows Poison
Goblin Hut
Royal Hogs
Royal Hogs
Arrows Goblin Hut Guards Poison Lightning
Guards
Royal Hogs
Skeleton Army
Poison
Mega Minion Royal Hogs
Lightning
Arrows Royal Hogs

Defense Synergies 0 9

Arrows
Mega Minion Goblin Hut Lightning
Mega Minion
Arrows Goblin Hut Guards Skeleton Army
Goblin Hut
Arrows Mega Minion Skeleton Army
Royal Hogs
Guards
Mega Minion Skeleton Army Poison
Skeleton Army
Mega Minion Goblin Hut Guards
Poison
Guards
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Goblin Hut
Skeleton Army Mega Minion Goblin Hut
Goblin Hut Skeleton Army Mega Minion Lightning
Goblin Hut Skeleton Army Mega Minion Guards
Lightning Arrows Skeleton Army Poison
Arrows Skeleton Army Mega Minion Guards
Mega Minion Lightning Arrows Goblin Hut Poison
Lightning Arrows Poison
Goblin Hut Skeleton Army
Guards Skeleton Army
Guards Skeleton Army Poison Arrows Mega Minion Goblin Hut
Arrows Mega Minion Goblin Hut Poison
Goblin Hut Skeleton Army Guards Lightning
Skeleton Army Arrows Mega Minion Goblin Hut Guards Poison
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut Lightning
Arrows Goblin Hut Skeleton Army Poison
Arrows Mega Minion Goblin Hut Guards Skeleton Army
Arrows Poison Mega Minion Goblin Hut Guards
Goblin Hut
Skeleton Army Arrows Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Goblin Hut
Poison Arrows Mega Minion Lightning
Guards Skeleton Army Goblin Hut Lightning
Guards Skeleton Army Lightning
Goblin Hut Guards Skeleton Army
Arrows Poison Goblin Hut
Guards Skeleton Army Mega Minion Goblin Hut Lightning
Skeleton Army
Lightning Mega Minion Goblin Hut Skeleton Army Poison
Mega Minion Goblin Hut Guards Skeleton Army
Mega Minion Goblin Hut Guards
Skeleton Army Lightning Arrows Guards Poison
Skeleton Army Lightning Guards
Skeleton Army
Goblin Hut Guards Skeleton Army Mega Minion Poison Lightning
Arrows Poison Mega Minion Goblin Hut
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Arrows Guards
Arrows Poison
Lightning Arrows Goblin Hut Poison
Lightning Arrows Guards Poison
Poison Arrows
Arrows Poison Mega Minion
Arrows Poison
Arrows Poison Lightning
Arrows Poison Lightning
Lightning Guards Poison
Poison Lightning Arrows
Poison Lightning Arrows
Poison Lightning Goblin Hut
Lightning Arrows Poison
Lightning Arrows Goblin Hut Poison
Lightning Arrows Goblin Hut Poison
Lightning Arrows Goblin Hut Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Mega Minion Poison
Lightning Arrows Poison
Lightning Poison
Lightning Arrows Poison
Lightning
Lightning Arrows Poison
Arrows Poison
Mega Minion
Arrows Poison Lightning
Lightning Arrows Poison
Poison Lightning Arrows
Poison Lightning Arrows
Lightning Mega Minion Goblin Hut Guards Poison
Lightning Mega Minion
Poison Lightning Arrows
Lightning Arrows Poison
Arrows Poison Lightning
Lightning Goblin Hut Guards Skeleton Army
Poison Lightning Arrows Mega Minion
Arrows
Poison Lightning Mega Minion
Arrows Poison Lightning
Lightning Arrows Poison
Mega Minion
Guards Poison Lightning
Poison Lightning
Poison Lightning
Lightning

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