My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Zappies
Zap
Zappies
Barbarian Barrel
Zappies Electro Wizard
The Log
Mini P.E.K.K.A Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Mega Minion Mini P.E.K.K.A Zappies P.E.K.K.A Electro Wizard
Fireball
Mega Minion Zappies Electro Wizard
Poison
Mega Minion Zappies Electro Wizard
Lightning
Mega Minion Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Mini P.E.K.K.A Zappies Electro Wizard Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Mega Minion Mini P.E.K.K.A Zappies

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Minion Mini P.E.K.K.A Lightning Mega Knight
Mega Minion
Arrows Mega Knight
Mini P.E.K.K.A
Arrows Lightning Electro Wizard Mega Knight
Zappies
P.E.K.K.A Mega Knight
Lightning
Arrows Mini P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Zappies
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Mega Minion Mini P.E.K.K.A Zappies Electro Wizard

Defense Synergies 2 12

Arrows
Mega Knight Mega Minion Mini P.E.K.K.A Lightning P.E.K.K.A
Mega Minion
Arrows Zappies Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows
Zappies
Mega Minion P.E.K.K.A Electro Wizard Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Zappies Electro Wizard
Electro Wizard
Mini P.E.K.K.A Mega Minion Zappies P.E.K.K.A Mega Knight
Mega Knight
Arrows Mega Minion Zappies Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Zappies Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Zappies Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Mega Minion Zappies Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Zappies Electro Wizard Mega Knight
Lightning Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Mega Minion Zappies Electro Wizard Mega Knight
Mega Minion Lightning Electro Wizard Arrows Zappies
Lightning Arrows P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Zappies P.E.K.K.A
Mini P.E.K.K.A Zappies Electro Wizard Mega Knight
Electro Wizard Arrows Mega Minion Zappies Mega Knight
Arrows Mega Minion Zappies Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zappies Lightning Electro Wizard
Mega Knight Arrows Mega Minion Mini P.E.K.K.A Zappies P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zappies Electro Wizard Mega Knight
Mini P.E.K.K.A Zappies Lightning P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Zappies P.E.K.K.A Electro Wizard
Arrows Mega Knight Mega Minion Zappies Electro Wizard
Arrows Mega Minion Zappies Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Zappies Electro Wizard
Mega Knight Arrows Mini P.E.K.K.A Zappies P.E.K.K.A Electro Wizard
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zappies P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mega Minion Mini P.E.K.K.A Lightning Mega Knight
Zappies P.E.K.K.A Mega Knight Mini P.E.K.K.A Lightning Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight Zappies Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Zappies Mega Knight
Arrows Zappies Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Zappies Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zappies
Lightning P.E.K.K.A Electro Wizard Mega Knight Mega Minion Mini P.E.K.K.A Zappies
P.E.K.K.A Mega Minion Zappies
P.E.K.K.A Mega Knight Mega Minion Mini P.E.K.K.A Zappies
Lightning P.E.K.K.A Mega Knight Arrows Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight Zappies
Zappies Mega Knight
Zappies Electro Wizard Mega Minion Mini P.E.K.K.A Lightning P.E.K.K.A
Arrows Mega Knight Mega Minion Mini P.E.K.K.A Zappies P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows Mega Knight
Arrows Mega Minion
Arrows
Arrows Lightning
Arrows Lightning
Lightning Mini P.E.K.K.A Electro Wizard
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Mega Knight
Mega Minion
Arrows Lightning Electro Wizard
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard Mega Minion Zappies
Lightning Mega Minion Mini P.E.K.K.A
Lightning Arrows Mega Knight
Lightning Arrows Zappies Electro Wizard
P.E.K.K.A Mega Knight
Arrows Lightning
Lightning Electro Wizard Zappies
Lightning Arrows Mega Minion Zappies Electro Wizard
Arrows
Lightning Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Lightning
Lightning Arrows
Mega Minion P.E.K.K.A Mega Knight
Zappies Lightning Electro Wizard
Zappies Lightning Electro Wizard
Lightning Electro Wizard Mega Knight
P.E.K.K.A
Lightning Mega Knight

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