My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Mega Minion Guards Electro Dragon Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Valkyrie Guards Night Witch
The Log
Guards
Earthquake
Guards
Arrows
Guards Night Witch
Royal Delivery
Mega Minion Valkyrie Guards Electro Dragon Night Witch
Fireball
Mega Minion Electro Dragon Night Witch
Poison
Mega Minion Guards Electro Dragon Night Witch
Lightning
Mega Minion Valkyrie Electro Dragon Night Witch
Rocket
Valkyrie Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Guards Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Guards Tornado Valkyrie Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Mega Minion Guards Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Mega Minion Night Witch
Mega Minion
Golem Arrows Valkyrie
Valkyrie
Mega Minion Tornado Electro Dragon
Guards
Tornado
Valkyrie Electro Dragon Golem Night Witch
Electro Dragon
Golem Valkyrie Tornado
Golem
Arrows Mega Minion Electro Dragon Night Witch Tornado
Night Witch
Golem Arrows Tornado

Defense Synergies 0 12

Arrows
Mega Minion Valkyrie Tornado
Mega Minion
Arrows Valkyrie Guards Tornado Night Witch
Valkyrie
Arrows Mega Minion Tornado Electro Dragon Night Witch
Guards
Mega Minion Electro Dragon
Tornado
Arrows Mega Minion Valkyrie Electro Dragon
Electro Dragon
Valkyrie Guards Tornado
Golem
Night Witch
Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Electro Dragon
Mega Minion Valkyrie Electro Dragon Night Witch
Tornado Mega Minion Valkyrie Electro Dragon Night Witch
Night Witch Mega Minion Valkyrie Guards Electro Dragon
Arrows Valkyrie Tornado
Arrows Tornado Mega Minion Valkyrie Guards Electro Dragon Night Witch
Mega Minion Tornado Arrows Electro Dragon Night Witch
Arrows Valkyrie Electro Dragon
Tornado Night Witch
Guards Tornado Valkyrie Night Witch
Valkyrie Guards Arrows Mega Minion Tornado Electro Dragon Night Witch
Arrows Mega Minion Tornado Electro Dragon Night Witch
Night Witch Valkyrie Guards Electro Dragon
Valkyrie Arrows Mega Minion Guards Tornado Electro Dragon Night Witch
Tornado
Arrows Valkyrie Tornado Electro Dragon Night Witch
Arrows Valkyrie Mega Minion Guards Tornado Electro Dragon Night Witch
Arrows Valkyrie Tornado Mega Minion Guards Electro Dragon
Tornado
Valkyrie Arrows Guards Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Arrows Mega Minion Valkyrie Electro Dragon
Guards Valkyrie Electro Dragon
Valkyrie Guards Tornado Night Witch
Valkyrie Guards Night Witch
Arrows Tornado Electro Dragon
Guards Mega Minion Valkyrie Night Witch
Valkyrie
Electro Dragon Mega Minion Valkyrie Tornado
Mega Minion Guards
Mega Minion Valkyrie Guards Electro Dragon
Arrows Valkyrie Guards Tornado
Valkyrie Guards Night Witch
Valkyrie Electro Dragon
Guards Electro Dragon Mega Minion Valkyrie Tornado Night Witch
Arrows Valkyrie Mega Minion Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Mega Minion Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Guards Tornado Electro Dragon Night Witch
Arrows Valkyrie Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Night Witch
Arrows Mega Minion Electro Dragon
Arrows Valkyrie Tornado Electro Dragon
Night Witch
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Valkyrie Electro Dragon
Mega Minion
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon Night Witch
Electro Dragon Mega Minion Guards
Mega Minion Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Guards Electro Dragon Night Witch
Arrows Mega Minion Tornado Electro Dragon
Arrows
Mega Minion Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Mega Minion Electro Dragon
Electro Dragon Guards Tornado
Tornado Electro Dragon
Electro Dragon Tornado
Electro Dragon

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