My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Musketeer Valkyrie Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Mega Minion Musketeer Balloon Miner
Zap
Bats Balloon
Barbarian Barrel
Musketeer Valkyrie
The Log
Musketeer
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Musketeer Valkyrie Balloon Miner
Fireball
Mega Minion Musketeer Balloon
Poison
Bats Mega Minion Musketeer Balloon
Lightning
Mega Minion Musketeer Valkyrie Balloon
Rocket
Musketeer Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Valkyrie Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Mega Minion Miner Musketeer Valkyrie Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Mega Minion Miner

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Miner Mega Knight Mega Minion
Arrows
Balloon Mega Minion Miner Mega Knight
Mega Minion
Bats Arrows Valkyrie Balloon Miner Mega Knight
Musketeer
Valkyrie Balloon Miner Mega Knight
Valkyrie
Bats Musketeer Balloon Mega Minion
Balloon
Bats Arrows Valkyrie Miner Mega Minion Musketeer Mega Knight
Miner
Bats Balloon Arrows Mega Minion Musketeer Mega Knight
Mega Knight
Bats Arrows Mega Minion Musketeer Balloon Miner

Defense Synergies 2 12

Bats
Musketeer Valkyrie Mega Knight
Arrows
Mega Knight Mega Minion Valkyrie
Mega Minion
Arrows Musketeer Valkyrie Miner Mega Knight
Musketeer
Valkyrie Bats Mega Minion Miner Mega Knight
Valkyrie
Musketeer Bats Arrows Mega Minion
Balloon
Miner
Mega Minion Musketeer Mega Knight
Mega Knight
Arrows Bats Mega Minion Musketeer Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Valkyrie
Bats Mega Minion Musketeer Valkyrie Mega Knight
Mega Knight Bats Mega Minion Musketeer Valkyrie
Bats Mega Minion Musketeer Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Mega Minion Musketeer Valkyrie Mega Knight
Bats Mega Minion Musketeer Arrows
Arrows Musketeer Valkyrie Mega Knight
Musketeer
Musketeer Valkyrie Miner Mega Knight
Bats Valkyrie Arrows Mega Minion Musketeer Mega Knight
Arrows Mega Minion Musketeer Bats
Mega Knight Bats Musketeer Valkyrie
Valkyrie Mega Knight Bats Arrows Mega Minion
Mega Knight
Mega Knight
Mega Knight Bats Arrows Musketeer Valkyrie
Arrows Mega Knight Bats Mega Minion Musketeer Valkyrie
Arrows Valkyrie Bats Mega Minion Musketeer Mega Knight
Musketeer
Valkyrie Mega Knight Bats Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Arrows Mega Minion Musketeer Valkyrie Miner Mega Knight
Mega Knight Bats Musketeer Valkyrie
Valkyrie Mega Knight Bats Musketeer
Musketeer Valkyrie Mega Knight
Arrows Bats Musketeer
Bats Mega Minion Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Mega Minion Valkyrie
Mega Minion Musketeer
Mega Knight Bats Mega Minion Musketeer Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie
Musketeer Valkyrie Mega Knight
Bats Mega Minion Musketeer Valkyrie
Bats Arrows Valkyrie Mega Knight Mega Minion Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Miner
Arrows Miner
Arrows Musketeer Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows Miner
Bats Musketeer
Miner Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer Miner
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Bats
Arrows Mega Minion Musketeer Mega Knight
Arrows Valkyrie Miner Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Mega Knight
Mega Minion
Arrows Miner Musketeer
Arrows Musketeer Miner Mega Knight
Miner Arrows Musketeer
Bats Arrows Musketeer
Bats Mega Minion Musketeer
Mega Minion
Arrows Musketeer Miner Mega Knight
Arrows
Mega Knight
Arrows
Bats Musketeer
Arrows Mega Minion Musketeer
Arrows
Miner Mega Minion Musketeer Valkyrie Mega Knight
Arrows Musketeer
Arrows
Mega Minion Musketeer Mega Knight
Bats Musketeer
Bats Musketeer
Musketeer Miner Mega Knight
Mega Knight

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