My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Electro Giant Princess Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Mega Minion Princess Skeleton King
Zap
Princess Skeleton King
Barbarian Barrel
Valkyrie Princess Ice Wizard Skeleton King
The Log
Princess Skeleton King
Earthquake
Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Mega Minion Valkyrie Princess Ice Wizard Skeleton King
Fireball
Mega Minion Princess Ice Wizard Skeleton King
Poison
Mega Minion Princess Ice Wizard Skeleton King
Lightning
Mega Minion Valkyrie Ice Wizard Skeleton King
Rocket
Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant Princess Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Valkyrie Rage Electro Giant Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mega Minion Princess Ice Wizard Valkyrie Skeleton King Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Mega Minion Princess

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Minion
Mega Minion
Arrows Valkyrie Electro Giant
Valkyrie
Mega Minion
Rage
Electro Giant
Mega Minion
Princess
Ice Wizard
Skeleton King

Defense Synergies 0 12

Arrows
Mega Minion Valkyrie Ice Wizard
Mega Minion
Arrows Valkyrie Princess Ice Wizard
Valkyrie
Arrows Mega Minion Princess Ice Wizard
Rage
Electro Giant
Ice Wizard
Princess
Mega Minion Valkyrie Ice Wizard Skeleton King
Ice Wizard
Arrows Mega Minion Valkyrie Electro Giant Princess Skeleton King
Skeleton King
Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie
Mega Minion Valkyrie Ice Wizard
Mega Minion Valkyrie Ice Wizard
Mega Minion Valkyrie Ice Wizard Skeleton King
Arrows Valkyrie Princess
Arrows Mega Minion Valkyrie Ice Wizard
Mega Minion Arrows Princess Ice Wizard
Arrows Valkyrie Electro Giant
Princess Ice Wizard Skeleton King
Valkyrie Ice Wizard
Valkyrie Ice Wizard Arrows Mega Minion Electro Giant Princess Skeleton King
Arrows Mega Minion Princess Ice Wizard
Valkyrie Ice Wizard
Valkyrie Arrows Mega Minion Princess Skeleton King
Skeleton King
Electro Giant
Arrows Valkyrie
Arrows Valkyrie Mega Minion Ice Wizard
Arrows Valkyrie Mega Minion Princess Ice Wizard
Valkyrie Arrows Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Giant
Arrows Mega Minion Valkyrie
Valkyrie
Valkyrie
Valkyrie
Arrows Electro Giant Princess Ice Wizard
Mega Minion Valkyrie Ice Wizard
Valkyrie
Mega Minion Valkyrie
Mega Minion
Mega Minion Valkyrie
Arrows Valkyrie Electro Giant
Valkyrie Skeleton King
Valkyrie Electro Giant Princess
Electro Giant Mega Minion Valkyrie Skeleton King
Arrows Valkyrie Mega Minion Electro Giant Princess Ice Wizard Skeleton King
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess Ice Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Electro Giant Mega Minion Princess Ice Wizard
Arrows Princess
Arrows Princess Ice Wizard
Arrows
Arrows Valkyrie Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Arrows Mega Minion Princess
Arrows Valkyrie Electro Giant Princess
Arrows Princess
Arrows
Arrows Electro Giant Valkyrie Princess Ice Wizard
Mega Minion
Arrows Princess Ice Wizard
Arrows Princess
Arrows
Arrows Electro Giant Princess Ice Wizard
Mega Minion Electro Giant
Mega Minion
Arrows
Arrows Princess
Arrows Princess
Princess
Arrows Mega Minion Princess Ice Wizard
Arrows
Mega Minion Valkyrie Princess
Arrows Princess Skeleton King
Arrows Electro Giant
Mega Minion
Electro Giant Princess Skeleton King
Princess
Electro Giant Princess

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