My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Giant Skeleton X-Bow Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton X-Bow Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Electro Dragon
Zap
Goblin Barrel X-Bow
Barbarian Barrel
Goblin Barrel Giant Skeleton X-Bow
The Log
Mini P.E.K.K.A Goblin Barrel Giant Skeleton X-Bow
Earthquake
Goblin Barrel X-Bow
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Electro Dragon Giant Skeleton
Fireball
Goblin Barrel Electro Dragon X-Bow
Poison
Electro Dragon X-Bow
Lightning
Mini P.E.K.K.A Electro Dragon X-Bow
Rocket
Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Tornado Mini P.E.K.K.A Electro Dragon Giant Skeleton X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Tornado Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Giant Skeleton X-Bow
Mini P.E.K.K.A
Arrows Tornado Giant Skeleton X-Bow Electro Giant
Goblin Barrel
Arrows Giant Skeleton
Tornado
Electro Giant Mini P.E.K.K.A Electro Dragon Giant Skeleton
Electro Dragon
Tornado Giant Skeleton
Giant Skeleton
Arrows Mini P.E.K.K.A Goblin Barrel Tornado Electro Dragon X-Bow
X-Bow
Arrows Mini P.E.K.K.A Giant Skeleton
Electro Giant
Tornado Mini P.E.K.K.A

Defense Synergies 0 11

Arrows
Mini P.E.K.K.A Tornado Giant Skeleton
Mini P.E.K.K.A
Arrows Tornado Electro Dragon Electro Giant
Goblin Barrel
Tornado
Arrows Mini P.E.K.K.A Electro Dragon Giant Skeleton X-Bow Electro Giant
Electro Dragon
Mini P.E.K.K.A Tornado Giant Skeleton
Giant Skeleton
Arrows Tornado Electro Dragon
X-Bow
Tornado
Electro Giant
Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon X-Bow
Mini P.E.K.K.A Electro Dragon X-Bow
Mini P.E.K.K.A Tornado Electro Dragon Giant Skeleton
Mini P.E.K.K.A Electro Dragon
Arrows Mini P.E.K.K.A Tornado Giant Skeleton X-Bow
Arrows Tornado Electro Dragon X-Bow
Tornado Arrows Electro Dragon X-Bow
Arrows Electro Dragon Giant Skeleton X-Bow Electro Giant
Mini P.E.K.K.A Tornado X-Bow
Tornado Mini P.E.K.K.A Giant Skeleton
Arrows Tornado Electro Dragon Giant Skeleton X-Bow Electro Giant
Arrows Tornado Electro Dragon
Mini P.E.K.K.A Electro Dragon Giant Skeleton X-Bow
Arrows Mini P.E.K.K.A Tornado Electro Dragon X-Bow
Mini P.E.K.K.A X-Bow
Tornado Mini P.E.K.K.A X-Bow Electro Giant
Arrows Mini P.E.K.K.A Tornado Electro Dragon X-Bow
Arrows Tornado Electro Dragon X-Bow
Arrows Tornado Electro Dragon Giant Skeleton
Mini P.E.K.K.A Tornado
Arrows Mini P.E.K.K.A Electro Dragon Giant Skeleton Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton X-Bow Electro Giant
Arrows Mini P.E.K.K.A Electro Dragon X-Bow
Giant Skeleton Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Giant Skeleton Tornado X-Bow
Giant Skeleton Mini P.E.K.K.A
Arrows Electro Giant Tornado Electro Dragon
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Electro Dragon Giant Skeleton Mini P.E.K.K.A Tornado X-Bow
Mini P.E.K.K.A Electro Dragon Giant Skeleton
Arrows Tornado Giant Skeleton Electro Giant
Mini P.E.K.K.A Giant Skeleton
Electro Dragon Electro Giant
Electro Dragon Electro Giant Mini P.E.K.K.A Tornado Giant Skeleton X-Bow
Arrows Mini P.E.K.K.A Electro Dragon Giant Skeleton Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Giant Skeleton X-Bow
Arrows Tornado Electro Dragon X-Bow
Arrows Electro Dragon Giant Skeleton X-Bow
Arrows Giant Skeleton
Arrows
Arrows Electro Giant Tornado Electro Dragon
Arrows Tornado
Arrows X-Bow Tornado Electro Dragon
Arrows Tornado Electro Dragon X-Bow
Mini P.E.K.K.A Tornado Electro Dragon X-Bow
Arrows Tornado Electro Dragon X-Bow
Arrows Tornado Electro Dragon
Arrows Electro Dragon X-Bow
Arrows X-Bow
X-Bow Arrows Electro Dragon
Arrows Electro Dragon X-Bow
Arrows Tornado
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon X-Bow
Arrows Tornado Electro Dragon X-Bow Electro Giant
Giant Skeleton X-Bow
Arrows Tornado
Tornado X-Bow
Arrows Electro Dragon X-Bow
Arrows Tornado Electro Giant Electro Dragon
Arrows X-Bow Tornado Electro Dragon
Arrows Tornado Electro Dragon X-Bow
Arrows Tornado X-Bow
Arrows Tornado Electro Dragon X-Bow Electro Giant
Electro Dragon Electro Giant
Mini P.E.K.K.A
Arrows Electro Dragon X-Bow
Arrows Electro Dragon
Giant Skeleton
Arrows
Electro Dragon X-Bow
Arrows Tornado Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Arrows Tornado Giant Skeleton Electro Giant
Electro Dragon
Electro Dragon Electro Giant Tornado Giant Skeleton
Tornado Electro Dragon
Electro Dragon Tornado Giant Skeleton X-Bow Electro Giant
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: