My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Night Witch
Giant Snowball
Royal Hogs Witch Lumberjack Night Witch
Zap
Royal Hogs Witch Night Witch
Barbarian Barrel
Bomb Tower Royal Hogs Witch Lumberjack Night Witch
The Log
Mini P.E.K.K.A Royal Hogs Witch Lumberjack
Earthquake
Bomb Tower Royal Hogs Witch
Arrows
Royal Hogs Witch Night Witch
Royal Delivery
Mini P.E.K.K.A Royal Hogs Witch Lumberjack Night Witch
Fireball
Bomb Tower Royal Hogs Witch Lumberjack Night Witch
Poison
Bomb Tower Royal Hogs Witch Night Witch
Lightning
Mini P.E.K.K.A Bomb Tower Witch Lumberjack Night Witch
Rocket
Bomb Tower Royal Hogs Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Bomb Tower Freeze Lumberjack Night Witch Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Bomb Tower Freeze

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mini P.E.K.K.A Freeze Lumberjack Night Witch
Mini P.E.K.K.A
Arrows Royal Hogs Lumberjack
Bomb Tower
Royal Hogs
Arrows Mini P.E.K.K.A Lumberjack
Freeze
Arrows
Witch
Lumberjack
Lumberjack
Arrows Mini P.E.K.K.A Royal Hogs Witch Night Witch
Night Witch
Arrows Lumberjack

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Bomb Tower Lumberjack
Mini P.E.K.K.A
Arrows Bomb Tower Freeze Witch
Bomb Tower
Arrows Mini P.E.K.K.A
Royal Hogs
Freeze
Mini P.E.K.K.A Lumberjack
Witch
Mini P.E.K.K.A Lumberjack
Lumberjack
Arrows Freeze Witch
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Bomb Tower Lumberjack Witch Night Witch
Mini P.E.K.K.A Bomb Tower Witch Lumberjack Freeze Night Witch
Mini P.E.K.K.A Bomb Tower Witch Lumberjack Night Witch
Arrows Mini P.E.K.K.A Bomb Tower Lumberjack
Arrows Freeze Bomb Tower Lumberjack Night Witch
Arrows Bomb Tower Freeze Witch Night Witch
Arrows Bomb Tower
Mini P.E.K.K.A Witch Bomb Tower Lumberjack Night Witch
Mini P.E.K.K.A Lumberjack Night Witch
Witch Arrows Bomb Tower Freeze Lumberjack Night Witch
Arrows Witch Night Witch
Mini P.E.K.K.A Bomb Tower Lumberjack Night Witch Freeze Witch
Bomb Tower Arrows Mini P.E.K.K.A Freeze Witch Lumberjack Night Witch
Mini P.E.K.K.A Bomb Tower Lumberjack
Bomb Tower Mini P.E.K.K.A Freeze Lumberjack
Bomb Tower Arrows Mini P.E.K.K.A Witch Lumberjack Night Witch
Arrows Bomb Tower Witch Lumberjack Night Witch
Arrows Bomb Tower Freeze Witch Lumberjack
Mini P.E.K.K.A Bomb Tower Lumberjack
Arrows Mini P.E.K.K.A Bomb Tower Witch Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch
Arrows Mini P.E.K.K.A Bomb Tower Lumberjack
Lumberjack Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Lumberjack Night Witch
Mini P.E.K.K.A Witch Lumberjack Night Witch
Arrows Bomb Tower Freeze Witch
Mini P.E.K.K.A Bomb Tower Witch Lumberjack Night Witch
Mini P.E.K.K.A Bomb Tower Lumberjack
Freeze Mini P.E.K.K.A Bomb Tower Witch
Witch
Mini P.E.K.K.A Bomb Tower Witch Lumberjack
Arrows
Mini P.E.K.K.A Bomb Tower Witch Lumberjack Night Witch
Bomb Tower Witch
Witch Mini P.E.K.K.A Bomb Tower Freeze Lumberjack Night Witch
Arrows Mini P.E.K.K.A Bomb Tower Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Mini P.E.K.K.A Lumberjack Night Witch
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A
Arrows Witch
Night Witch
Arrows
Arrows
Arrows Freeze Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch Night Witch
Freeze Witch
Mini P.E.K.K.A Night Witch
Arrows Night Witch
Arrows Freeze
Arrows
Freeze Witch Night Witch
Arrows Witch
Freeze
Arrows
Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Freeze Witch
Witch
Freeze Witch

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