My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Electro Dragon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Electro Dragon
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon
Fireball
Firecracker Flying Machine Electro Dragon
Poison
Firecracker Flying Machine Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Electro Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Flying Machine Freeze Electro Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mini P.E.K.K.A Flying Machine

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Freeze Mega Knight
Firecracker
Mini P.E.K.K.A Flying Machine Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Electro Giant Mega Knight
Flying Machine
Firecracker Electro Dragon Mega Knight
Freeze
Arrows
Electro Dragon
Flying Machine Mega Knight
Electro Giant
Mini P.E.K.K.A
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon

Defense Synergies 1 11

Arrows
Mega Knight Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Flying Machine Electro Dragon Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Freeze Electro Dragon Electro Giant
Flying Machine
Firecracker Electro Dragon Mega Knight
Freeze
Mini P.E.K.K.A Mega Knight
Electro Dragon
Firecracker Mini P.E.K.K.A Flying Machine
Electro Giant
Mini P.E.K.K.A
Mega Knight
Arrows Firecracker Flying Machine Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Electro Dragon
Mini P.E.K.K.A Firecracker Flying Machine Electro Dragon Mega Knight
Mini P.E.K.K.A Mega Knight Freeze Electro Dragon
Mini P.E.K.K.A Firecracker Electro Dragon Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Freeze Firecracker Flying Machine Electro Dragon Mega Knight
Arrows Firecracker Flying Machine Freeze Electro Dragon
Arrows Flying Machine Electro Dragon Electro Giant Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Flying Machine Freeze Electro Dragon Electro Giant Mega Knight
Arrows Firecracker Flying Machine Electro Dragon
Mini P.E.K.K.A Mega Knight Flying Machine Freeze Electro Dragon
Mega Knight Arrows Firecracker Mini P.E.K.K.A Freeze Electro Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Freeze Electro Giant Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Mega Knight Firecracker Flying Machine Electro Dragon
Arrows Freeze Firecracker Flying Machine Electro Dragon Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Giant
Arrows Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Arrows Firecracker Electro Giant Flying Machine Freeze Electro Dragon
Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A Mega Knight
Freeze Electro Dragon Mega Knight Firecracker Mini P.E.K.K.A Flying Machine
Mega Knight Mini P.E.K.K.A Flying Machine Electro Dragon
Mega Knight Arrows Electro Giant
Mini P.E.K.K.A Mega Knight
Firecracker Flying Machine Electro Dragon Electro Giant Mega Knight
Electro Dragon Electro Giant Firecracker Mini P.E.K.K.A Flying Machine Freeze
Arrows Mega Knight Firecracker Mini P.E.K.K.A Flying Machine Freeze Electro Dragon Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Giant Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Mini P.E.K.K.A Electro Dragon
Firecracker Arrows Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Flying Machine Firecracker
Arrows Firecracker Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon Mega Knight
Arrows Firecracker Flying Machine Electro Dragon Electro Giant Mega Knight
Mega Knight
Arrows
Arrows Flying Machine Electro Dragon
Arrows Firecracker Freeze Electro Giant Electro Dragon Mega Knight
Arrows Firecracker Flying Machine Electro Dragon
Arrows Flying Machine Electro Dragon Mega Knight
Arrows Firecracker
Arrows Firecracker Flying Machine Electro Dragon Electro Giant
Electro Dragon Firecracker Flying Machine Freeze Electro Giant
Mini P.E.K.K.A
Arrows Electro Dragon Mega Knight
Arrows Firecracker Freeze Electro Dragon
Mega Knight
Arrows Firecracker
Flying Machine Freeze Electro Dragon
Arrows Firecracker Flying Machine Electro Dragon
Freeze
Arrows
Firecracker Mini P.E.K.K.A Flying Machine Electro Dragon Mega Knight
Arrows Firecracker Flying Machine Electro Dragon
Arrows Electro Giant
Firecracker Flying Machine Electro Dragon Mega Knight
Electro Dragon Electro Giant Firecracker Flying Machine Freeze
Firecracker Flying Machine Electro Dragon
Electro Dragon Firecracker Flying Machine Freeze Electro Giant Mega Knight
Firecracker Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: