My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Graveyard
Giant Snowball
Guards Inferno Dragon Graveyard
Zap
Guards Inferno Dragon Graveyard
Barbarian Barrel
Guards Electro Wizard Graveyard
The Log
Mini P.E.K.K.A Guards Graveyard
Earthquake
Guards Graveyard
Arrows
Guards Graveyard
Royal Delivery
Mini P.E.K.K.A Guards Electro Wizard Inferno Dragon Graveyard
Fireball
Electro Wizard Inferno Dragon
Poison
Guards Electro Wizard Graveyard
Lightning
Mini P.E.K.K.A Electro Wizard Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Mini P.E.K.K.A Freeze Electro Wizard Inferno Dragon Graveyard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Mini P.E.K.K.A Freeze

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Mini P.E.K.K.A Freeze
Mini P.E.K.K.A
Arrows Electro Wizard Graveyard
Guards
Graveyard
Freeze
Graveyard Arrows
Electro Wizard
Graveyard Mini P.E.K.K.A
Inferno Dragon
Graveyard
Arrows Freeze Electro Wizard Mini P.E.K.K.A Guards
Goblinstein

Defense Synergies 1 6

Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Arrows Guards Freeze
Guards
Mini P.E.K.K.A Electro Wizard
Freeze
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Guards Freeze Inferno Dragon
Inferno Dragon
Electro Wizard
Graveyard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Mini P.E.K.K.A Freeze Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Guards Electro Wizard
Arrows Mini P.E.K.K.A
Arrows Freeze Guards Electro Wizard
Electro Wizard Inferno Dragon Arrows Freeze
Arrows Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Guards Mini P.E.K.K.A Electro Wizard
Guards Electro Wizard Arrows Freeze
Arrows Inferno Dragon Electro Wizard
Mini P.E.K.K.A Guards Freeze Electro Wizard
Arrows Mini P.E.K.K.A Guards Freeze Electro Wizard
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Mini P.E.K.K.A Freeze Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Guards Electro Wizard
Arrows Freeze Guards Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Arrows Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Inferno Dragon
Guards Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Guards Inferno Dragon
Arrows Freeze Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Freeze Electro Wizard Mini P.E.K.K.A Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Guards
Arrows Guards Electro Wizard
Mini P.E.K.K.A Guards
Guards Electro Wizard Mini P.E.K.K.A Freeze Inferno Dragon
Arrows Mini P.E.K.K.A Freeze Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows Electro Wizard
Arrows
Arrows Guards Freeze
Arrows
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Mini P.E.K.K.A Guards Electro Wizard
Arrows Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows
Arrows
Arrows
Arrows Freeze
Inferno Dragon
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Guards Freeze
Mini P.E.K.K.A
Arrows
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Guards Freeze
Arrows Electro Wizard
Freeze
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows
Arrows
Guards Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard
Inferno Dragon

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