My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Electro Dragon Lumberjack
Zap
Dark Prince
Barbarian Barrel
Dark Prince Magic Archer Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Dark Prince Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Dark Prince Electro Dragon Magic Archer Lumberjack
Fireball
Hog Rider Electro Dragon Magic Archer Lumberjack
Poison
Electro Dragon Magic Archer
Lightning
Mini P.E.K.K.A Dark Prince Electro Dragon Magic Archer Lumberjack
Rocket
Hog Rider Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Hog Rider Dark Prince Magic Archer Lumberjack Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Hog Rider Dark Prince

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Dark Prince Lumberjack Mega Knight
Mini P.E.K.K.A
Arrows Hog Rider Dark Prince Magic Archer Lumberjack Mega Knight
Hog Rider
Arrows Mini P.E.K.K.A Dark Prince Magic Archer Lumberjack Mega Knight
Dark Prince
Arrows Mini P.E.K.K.A Hog Rider Magic Archer Lumberjack
Electro Dragon
Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Hog Rider Dark Prince Electro Dragon Lumberjack Mega Knight
Lumberjack
Arrows Mini P.E.K.K.A Hog Rider Dark Prince Magic Archer Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Electro Dragon Magic Archer Lumberjack

Defense Synergies 1 10

Arrows
Mega Knight Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A
Arrows Electro Dragon Magic Archer
Hog Rider
Dark Prince
Arrows Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A Dark Prince Lumberjack
Magic Archer
Mini P.E.K.K.A Dark Prince Lumberjack Mega Knight
Lumberjack
Arrows Electro Dragon Magic Archer
Mega Knight
Arrows Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
Mini P.E.K.K.A Lumberjack Dark Prince Electro Dragon Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Dark Prince Electro Dragon
Mini P.E.K.K.A Lumberjack Dark Prince Electro Dragon Mega Knight
Arrows Mini P.E.K.K.A Dark Prince Lumberjack Mega Knight
Arrows Dark Prince Electro Dragon Magic Archer Lumberjack Mega Knight
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer Mega Knight
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack Mega Knight
Arrows Dark Prince Electro Dragon Magic Archer Lumberjack Mega Knight
Arrows Electro Dragon Magic Archer
Mini P.E.K.K.A Lumberjack Mega Knight Dark Prince Electro Dragon
Mega Knight Arrows Mini P.E.K.K.A Dark Prince Electro Dragon Magic Archer Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Dark Prince Electro Dragon Lumberjack
Arrows Mega Knight Dark Prince Electro Dragon Magic Archer Lumberjack
Arrows Dark Prince Electro Dragon Magic Archer Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Dark Prince Mega Knight Arrows Mini P.E.K.K.A Electro Dragon Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Dark Prince
Arrows Mini P.E.K.K.A Electro Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Dark Prince Electro Dragon
Mini P.E.K.K.A Dark Prince Lumberjack Mega Knight
Mini P.E.K.K.A Dark Prince Lumberjack Mega Knight
Arrows Electro Dragon Magic Archer
Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A Mega Knight Dark Prince Lumberjack
Electro Dragon Mega Knight Mini P.E.K.K.A Dark Prince Magic Archer
Mega Knight Mini P.E.K.K.A Dark Prince Electro Dragon Lumberjack
Mega Knight Arrows Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Lumberjack
Electro Dragon Magic Archer Mega Knight
Electro Dragon Mini P.E.K.K.A Dark Prince Magic Archer Lumberjack
Arrows Mega Knight Mini P.E.K.K.A Dark Prince Electro Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Dark Prince
Arrows Dark Prince Magic Archer Mega Knight
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon
Mini P.E.K.K.A Electro Dragon Lumberjack
Arrows Dark Prince Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer Arrows Electro Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince Electro Dragon Magic Archer Mega Knight
Arrows Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows Electro Dragon
Arrows Dark Prince Electro Dragon Magic Archer Mega Knight
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer Mega Knight
Arrows Magic Archer
Arrows Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A
Arrows Electro Dragon Magic Archer Mega Knight
Arrows Electro Dragon Magic Archer
Mega Knight
Arrows Magic Archer
Dark Prince Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows
Mini P.E.K.K.A Dark Prince Electro Dragon Magic Archer Lumberjack Mega Knight
Arrows Electro Dragon Magic Archer
Arrows
Dark Prince Electro Dragon Mega Knight
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Dark Prince Magic Archer Mega Knight
Electro Dragon Mega Knight

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