My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Goblin Curse Skeleton Army Electro Dragon Inferno Dragon
Zap
Goblin Curse Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Curse Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Goblin Curse Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Goblin Curse Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Skeleton Army Electro Dragon Inferno Dragon
Fireball
Hog Rider Skeleton Army Electro Dragon Inferno Dragon
Poison
Goblin Curse Skeleton Army Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Inferno Dragon
Rocket
Hog Rider Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Goblin Curse Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Skeleton Army Mini P.E.K.K.A Hog Rider Inferno Dragon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Curse Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Hog Rider Mega Knight
Hog Rider
Arrows Mini P.E.K.K.A Mega Knight
Goblin Curse
Arrows
Skeleton Army
Electro Dragon
Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Hog Rider Electro Dragon

Defense Synergies 1 7

Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Skeleton Army Electro Dragon
Hog Rider
Goblin Curse
Skeleton Army
Mini P.E.K.K.A Electro Dragon Inferno Dragon
Electro Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Electro Dragon Mega Knight
Mega Knight
Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblin Curse Electro Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Curse Electro Dragon Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblin Curse Electro Dragon Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Electro Dragon Mega Knight
Inferno Dragon Arrows Goblin Curse Electro Dragon
Arrows Electro Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon Goblin Curse Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Goblin Curse Skeleton Army Arrows Electro Dragon Mega Knight
Arrows Inferno Dragon Goblin Curse Electro Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Curse Electro Dragon
Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Goblin Curse Electro Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Goblin Curse Mega Knight
Skeleton Army Mini P.E.K.K.A Goblin Curse Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Skeleton Army Electro Dragon
Arrows Mega Knight Skeleton Army Electro Dragon
Arrows Goblin Curse Electro Dragon Inferno Dragon Mega Knight
Mini P.E.K.K.A Goblin Curse Inferno Dragon
Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Goblin Curse Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Mini P.E.K.K.A Electro Dragon Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A Goblin Curse Skeleton Army Inferno Dragon Mega Knight
Arrows Goblin Curse Electro Dragon
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Mega Knight Goblin Curse Skeleton Army Inferno Dragon
Electro Dragon Mega Knight Mini P.E.K.K.A Skeleton Army Inferno Dragon
Goblin Curse Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Electro Dragon
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Curse
Goblin Curse Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Mini P.E.K.K.A Goblin Curse Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Goblin Curse Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Goblin Curse Mega Knight
Arrows Goblin Curse Electro Dragon
Arrows
Arrows Goblin Curse Electro Dragon
Arrows Electro Dragon
Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Arrows Goblin Curse Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Goblin Curse Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Goblin Curse Electro Dragon Mega Knight
Inferno Dragon
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Goblin Curse
Arrows Goblin Curse Electro Dragon
Electro Dragon
Mini P.E.K.K.A
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows Goblin Curse
Skeleton Army Electro Dragon
Arrows Goblin Curse Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Inferno Dragon
Electro Dragon Mega Knight

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