My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Guards Inferno Dragon
Barbarian Barrel
Guards Executioner Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Guards Giant Skeleton
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Hog Rider Guards Executioner Giant Skeleton Inferno Dragon
Fireball
Hog Rider Executioner Inferno Dragon
Poison
Guards Executioner
Lightning
Mini P.E.K.K.A Executioner Inferno Dragon
Rocket
Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Executioner Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Mini P.E.K.K.A Hog Rider Inferno Dragon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Arrows Hog Rider Giant Skeleton The Log
Hog Rider
Arrows The Log Mini P.E.K.K.A Guards Executioner Giant Skeleton
Guards
Hog Rider The Log
Executioner
Hog Rider The Log
Giant Skeleton
Arrows Mini P.E.K.K.A Hog Rider The Log
The Log
Hog Rider Mini P.E.K.K.A Guards Executioner Giant Skeleton
Inferno Dragon

Defense Synergies 1 11

Arrows
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
The Log Arrows Guards Executioner
Hog Rider
Guards
Mini P.E.K.K.A Executioner Giant Skeleton The Log
Executioner
Mini P.E.K.K.A Guards Giant Skeleton The Log
Giant Skeleton
Arrows Guards Executioner The Log
The Log
Mini P.E.K.K.A Guards Executioner Giant Skeleton Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Mini P.E.K.K.A Inferno Dragon Executioner The Log
Mini P.E.K.K.A Executioner Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Guards
Arrows Mini P.E.K.K.A Giant Skeleton The Log
Arrows The Log Guards Executioner
Inferno Dragon Arrows Executioner
Arrows Giant Skeleton The Log
Mini P.E.K.K.A Inferno Dragon
Guards Mini P.E.K.K.A Giant Skeleton
Guards Executioner Arrows Giant Skeleton The Log
Arrows Executioner Inferno Dragon
Mini P.E.K.K.A Guards Giant Skeleton The Log
Executioner Arrows Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A The Log Inferno Dragon
Arrows Mini P.E.K.K.A Executioner
Arrows Guards Executioner The Log
Arrows Executioner The Log Guards Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Arrows Mini P.E.K.K.A Guards Executioner Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Giant Skeleton
Arrows Mini P.E.K.K.A Executioner The Log Inferno Dragon
Guards Giant Skeleton Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Giant Skeleton The Log
Giant Skeleton Mini P.E.K.K.A Guards Executioner Inferno Dragon
Arrows Executioner
Mini P.E.K.K.A Guards Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Giant Skeleton Mini P.E.K.K.A The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Guards Giant Skeleton
Arrows Guards Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Guards Executioner
Executioner
Guards Mini P.E.K.K.A Executioner Giant Skeleton The Log Inferno Dragon
Arrows Executioner Mini P.E.K.K.A Giant Skeleton The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Giant Skeleton The Log
Arrows Executioner The Log
Arrows Giant Skeleton The Log
Arrows Guards Giant Skeleton The Log
Executioner Arrows The Log
Arrows Executioner
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Mini P.E.K.K.A Guards
Arrows The Log
Arrows Executioner
Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner The Log
Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log Executioner
Inferno Dragon
Arrows The Log Executioner
Arrows The Log
Arrows The Log
Arrows Executioner
Guards
Mini P.E.K.K.A
Arrows The Log
Arrows
Giant Skeleton
Arrows The Log
Guards
Arrows Executioner
Arrows The Log
Mini P.E.K.K.A Executioner
Arrows The Log Executioner
Arrows Giant Skeleton
Executioner
Guards Giant Skeleton The Log
Executioner
Executioner Giant Skeleton The Log
Inferno Dragon

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