My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Witch
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Witch
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Witch
Poison
Inferno Tower Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Witch Goblinstein
Rocket
Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Hog Rider Inferno Tower Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Hog Rider

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Hog Rider Wizard
Hog Rider
Arrows Mini P.E.K.K.A Wizard Witch
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider
Skeleton Army
Witch
Hog Rider
Goblinstein

Defense Synergies 1 6

Arrows
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Arrows Wizard Skeleton Army Witch
Hog Rider
Inferno Tower
Skeleton Army Arrows
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Inferno Tower Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army
Inferno Tower Arrows Wizard Witch
Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower
Skeleton Army Witch Arrows Wizard
Arrows Inferno Tower Wizard Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Wizard Witch
Wizard Skeleton Army Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Arrows Wizard Skeleton Army Witch
Arrows Wizard Witch
Mini P.E.K.K.A Inferno Tower
Wizard Skeleton Army Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Inferno Tower Witch
Arrows Mini P.E.K.K.A Wizard
Skeleton Army Mini P.E.K.K.A Inferno Tower Witch
Mini P.E.K.K.A Skeleton Army Inferno Tower
Inferno Tower Mini P.E.K.K.A Skeleton Army Witch
Arrows Wizard Witch
Mini P.E.K.K.A Skeleton Army Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Mini P.E.K.K.A Inferno Tower Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Inferno Tower Wizard Witch
Wizard Skeleton Army Witch
Inferno Tower Skeleton Army Witch Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Inferno Tower Wizard Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Witch
Witch
Witch
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: