My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Barbarian Barrel Baby Dragon Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Hog Rider Baby Dragon Witch Mighty Miner
Zap
Witch Mighty Miner
Barbarian Barrel
Wizard Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Baby Dragon Witch
Fireball
Hog Rider Wizard Baby Dragon Witch Mighty Miner
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Mighty Miner
Rocket
Hog Rider Wizard Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Mini P.E.K.K.A Hog Rider Baby Dragon Mighty Miner Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Arrows Mini P.E.K.K.A Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Mighty Miner
Mini P.E.K.K.A
Arrows Hog Rider Wizard Barbarian Barrel Baby Dragon
Hog Rider
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon Witch
Wizard
Mini P.E.K.K.A Hog Rider
Barbarian Barrel
Mini P.E.K.K.A Hog Rider Baby Dragon
Baby Dragon
Mini P.E.K.K.A Hog Rider Barbarian Barrel Witch
Witch
Hog Rider Baby Dragon
Mighty Miner
Arrows

Defense Synergies 0 11

Arrows
Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Hog Rider
Wizard
Mini P.E.K.K.A Barbarian Barrel Mighty Miner
Barbarian Barrel
Arrows Mini P.E.K.K.A Wizard Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Barbarian Barrel Witch
Witch
Mini P.E.K.K.A Barbarian Barrel Baby Dragon
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A Barbarian Barrel
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Witch Mighty Miner
Mini P.E.K.K.A Barbarian Barrel
Witch Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Witch
Wizard Arrows Mini P.E.K.K.A Barbarian Barrel Baby Dragon Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Witch
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Barrel Witch
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Witch Mighty Miner
Arrows Wizard Baby Dragon Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mighty Miner
Mini P.E.K.K.A Barbarian Barrel Baby Dragon Witch
Witch
Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Wizard Witch
Wizard Baby Dragon Witch
Witch Mini P.E.K.K.A Barbarian Barrel Baby Dragon Mighty Miner
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon Witch Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Wizard Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard Barbarian Barrel
Arrows Wizard Baby Dragon
Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Arrows Wizard Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Witch
Arrows Wizard Barbarian Barrel Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Barbarian Barrel Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Mighty Miner
Arrows Wizard
Barbarian Barrel Witch
Arrows Wizard Baby Dragon Witch
Arrows Barbarian Barrel
Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Baby Dragon Witch
Witch
Barbarian Barrel Baby Dragon Witch
Wizard

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