My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch Lumberjack
Zap
Guards Witch
Barbarian Barrel
Wizard Guards Witch Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Guards Witch Lumberjack
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Guards Witch Lumberjack
Fireball
Hog Rider Wizard Witch Lumberjack
Poison
Wizard Guards Witch
Lightning
Mini P.E.K.K.A Wizard Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Mini P.E.K.K.A Hog Rider Freeze Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Mini P.E.K.K.A Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A
Arrows Hog Rider Wizard Lumberjack
Hog Rider
Arrows Freeze Mini P.E.K.K.A Wizard Guards Witch Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider Lumberjack
Guards
Hog Rider Lumberjack
Freeze
Hog Rider Arrows
Witch
Hog Rider Lumberjack
Lumberjack
Arrows Mini P.E.K.K.A Hog Rider Wizard Guards Witch

Defense Synergies 0 13

Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Arrows Wizard Guards Freeze Witch
Hog Rider
Wizard
Mini P.E.K.K.A Guards Freeze Lumberjack
Guards
Mini P.E.K.K.A Wizard Witch Lumberjack
Freeze
Mini P.E.K.K.A Wizard Lumberjack
Witch
Mini P.E.K.K.A Guards Lumberjack
Lumberjack
Arrows Wizard Guards Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Lumberjack Witch
Mini P.E.K.K.A Witch Lumberjack Freeze
Mini P.E.K.K.A Witch Lumberjack Guards
Arrows Mini P.E.K.K.A Lumberjack
Arrows Freeze Guards Lumberjack
Arrows Wizard Freeze Witch
Arrows
Mini P.E.K.K.A Witch Lumberjack
Guards Mini P.E.K.K.A Lumberjack
Guards Witch Arrows Wizard Freeze Lumberjack
Arrows Wizard Witch
Mini P.E.K.K.A Lumberjack Wizard Guards Freeze Witch
Wizard Arrows Mini P.E.K.K.A Guards Freeze Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Freeze Lumberjack
Wizard Arrows Mini P.E.K.K.A Witch Lumberjack
Arrows Wizard Guards Witch Lumberjack
Arrows Wizard Freeze Witch Guards Lumberjack
Mini P.E.K.K.A Lumberjack
Wizard Arrows Mini P.E.K.K.A Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Witch
Arrows Mini P.E.K.K.A Wizard Lumberjack
Guards Lumberjack Mini P.E.K.K.A Witch
Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Guards Witch Lumberjack
Arrows Wizard Freeze Witch
Mini P.E.K.K.A Guards Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Freeze Mini P.E.K.K.A Witch
Witch Guards
Mini P.E.K.K.A Guards Witch Lumberjack
Arrows Guards
Mini P.E.K.K.A Wizard Guards Witch Lumberjack
Wizard Witch
Guards Witch Mini P.E.K.K.A Freeze Lumberjack
Arrows Mini P.E.K.K.A Wizard Freeze Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows
Arrows
Arrows Guards Freeze
Wizard Arrows
Arrows Wizard Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Mini P.E.K.K.A Guards Lumberjack
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Freeze Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Guards Freeze Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows Freeze
Arrows Wizard
Guards Freeze Witch
Arrows Wizard Witch
Freeze
Arrows
Mini P.E.K.K.A Wizard Lumberjack
Arrows Wizard
Arrows
Guards Freeze Witch
Witch
Freeze Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: