My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Bowler Fisherman Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Dragon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Hog Rider Electro Dragon Fisherman Lumberjack
Zap
Fisherman
Barbarian Barrel
Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Fisherman Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Electro Dragon Bowler Fisherman Lumberjack
Fireball
Hog Rider Electro Dragon Bowler Fisherman Lumberjack
Poison
Electro Dragon Fisherman
Lightning
Mini P.E.K.K.A Electro Dragon Bowler Fisherman Lumberjack
Rocket
Hog Rider Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Mini P.E.K.K.A Hog Rider Lumberjack Golden Knight Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Fisherman Mini P.E.K.K.A Hog Rider

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Bowler Lumberjack
Mini P.E.K.K.A
Arrows Hog Rider Bowler Lumberjack
Hog Rider
Arrows Mini P.E.K.K.A Bowler Lumberjack Golden Knight
Electro Dragon
Bowler Fisherman
Bowler
Arrows Mini P.E.K.K.A Hog Rider Electro Dragon Fisherman Lumberjack
Fisherman
Electro Dragon Bowler
Lumberjack
Arrows Mini P.E.K.K.A Hog Rider Bowler
Golden Knight
Hog Rider

Defense Synergies 0 11

Arrows
Mini P.E.K.K.A Bowler Lumberjack Golden Knight
Mini P.E.K.K.A
Arrows Electro Dragon Bowler Fisherman
Hog Rider
Electro Dragon
Mini P.E.K.K.A Bowler Fisherman Lumberjack
Bowler
Arrows Mini P.E.K.K.A Electro Dragon Lumberjack
Fisherman
Mini P.E.K.K.A Electro Dragon
Lumberjack
Arrows Electro Dragon Bowler
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon Golden Knight
Mini P.E.K.K.A Lumberjack Electro Dragon Fisherman
Mini P.E.K.K.A Bowler Fisherman Lumberjack Electro Dragon
Mini P.E.K.K.A Lumberjack Electro Dragon Bowler Fisherman
Arrows Mini P.E.K.K.A Bowler Lumberjack
Arrows Bowler Electro Dragon Lumberjack
Arrows Electro Dragon
Bowler Arrows Electro Dragon Golden Knight
Mini P.E.K.K.A Fisherman Lumberjack
Mini P.E.K.K.A Bowler Fisherman Lumberjack
Arrows Electro Dragon Bowler Fisherman Lumberjack
Arrows Electro Dragon
Mini P.E.K.K.A Bowler Lumberjack Electro Dragon
Bowler Arrows Mini P.E.K.K.A Electro Dragon Lumberjack Golden Knight
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Bowler Fisherman Lumberjack
Arrows Mini P.E.K.K.A Electro Dragon Bowler Fisherman Lumberjack
Arrows Electro Dragon Bowler Fisherman Lumberjack Golden Knight
Arrows Electro Dragon Bowler Fisherman Lumberjack
Mini P.E.K.K.A Fisherman Lumberjack
Bowler Arrows Mini P.E.K.K.A Electro Dragon Fisherman Lumberjack
Mini P.E.K.K.A Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Bowler Fisherman
Arrows Mini P.E.K.K.A Electro Dragon Bowler Fisherman Lumberjack
Lumberjack Mini P.E.K.K.A Electro Dragon Bowler Fisherman Golden Knight
Mini P.E.K.K.A Bowler Lumberjack Fisherman
Mini P.E.K.K.A Bowler Fisherman Lumberjack
Arrows Electro Dragon
Mini P.E.K.K.A Bowler Lumberjack
Mini P.E.K.K.A Fisherman Lumberjack
Electro Dragon Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon Bowler Lumberjack Golden Knight
Arrows Bowler
Mini P.E.K.K.A Bowler Lumberjack Golden Knight
Electro Dragon Bowler
Electro Dragon Mini P.E.K.K.A Bowler Fisherman Lumberjack Golden Knight
Arrows Bowler Mini P.E.K.K.A Electro Dragon Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Golden Knight
Arrows Electro Dragon Bowler Fisherman Golden Knight
Arrows Electro Dragon
Arrows
Arrows Bowler
Arrows Electro Dragon
Arrows Bowler
Arrows Electro Dragon Bowler
Arrows Electro Dragon Fisherman Golden Knight
Mini P.E.K.K.A Electro Dragon Bowler Fisherman Lumberjack
Arrows Electro Dragon Bowler Fisherman Golden Knight
Arrows Electro Dragon
Bowler Fisherman Golden Knight
Arrows Electro Dragon Fisherman
Arrows Fisherman
Arrows Electro Dragon Bowler Golden Knight
Arrows Electro Dragon Bowler
Arrows
Mini P.E.K.K.A Fisherman
Arrows Mini P.E.K.K.A Electro Dragon Bowler Fisherman
Arrows Electro Dragon Bowler Golden Knight
Bowler
Arrows
Bowler Fisherman
Arrows Electro Dragon
Arrows Electro Dragon Bowler
Fisherman
Arrows Electro Dragon Bowler Fisherman Golden Knight
Arrows Electro Dragon Bowler Fisherman Golden Knight
Arrows Fisherman Golden Knight
Arrows Electro Dragon
Electro Dragon
Mini P.E.K.K.A Bowler
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Bowler
Electro Dragon
Arrows Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon Bowler Lumberjack
Arrows Electro Dragon Bowler
Arrows
Electro Dragon
Electro Dragon Bowler Golden Knight
Electro Dragon
Electro Dragon Bowler Golden Knight
Electro Dragon Bowler
Fisherman

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