My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Lumberjack
Fireball
Inferno Tower Wizard Lumberjack
Poison
Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Lumberjack
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Mini P.E.K.K.A Lumberjack Inferno Tower Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Mini P.E.K.K.A Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Lightning Lumberjack Mega Knight
Mini P.E.K.K.A
Arrows Wizard Rage Lightning Lumberjack Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Rage Lumberjack Mega Knight
Rage
Mini P.E.K.K.A Wizard
Lightning
Arrows Mini P.E.K.K.A
Lumberjack
Arrows Mini P.E.K.K.A Wizard Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Wizard Lumberjack

Defense Synergies 1 9

Arrows
Mega Knight Mini P.E.K.K.A Inferno Tower Lightning Lumberjack
Mini P.E.K.K.A
Arrows Wizard
Inferno Tower
Arrows Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Rage
Lightning
Arrows
Lumberjack
Arrows Inferno Tower Wizard
Mega Knight
Arrows Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight Lightning
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight
Lightning Arrows Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Inferno Tower Lightning Arrows Wizard
Lightning Arrows Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight
Arrows Wizard Lumberjack Mega Knight
Arrows Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight Wizard Lightning
Wizard Mega Knight Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack Mega Knight
Inferno Tower Mini P.E.K.K.A Lightning Lumberjack Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A Inferno Tower Lumberjack
Arrows Mega Knight Wizard Lumberjack
Arrows Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Inferno Tower Lumberjack
Wizard Mega Knight Arrows Mini P.E.K.K.A Lumberjack
Inferno Tower Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Inferno Tower
Arrows Mini P.E.K.K.A Wizard Lightning Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Lightning Lumberjack Mega Knight Inferno Tower
Inferno Tower Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Wizard
Mini P.E.K.K.A Inferno Tower Lightning Lumberjack
Mini P.E.K.K.A Inferno Tower Mega Knight Lumberjack
Lightning Mega Knight Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower Lumberjack
Lightning Mega Knight Arrows
Mini P.E.K.K.A Lightning Mega Knight Inferno Tower Wizard Lumberjack
Wizard Mega Knight
Inferno Tower Mini P.E.K.K.A Lightning Lumberjack
Arrows Mega Knight Mini P.E.K.K.A Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Mini P.E.K.K.A Lumberjack
Lightning Arrows Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Arrows Mini P.E.K.K.A Wizard Mega Knight
Lightning Arrows Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard
Lightning Mini P.E.K.K.A
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Lightning
Lightning
Lightning Arrows Wizard
Arrows
Lightning Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Mega Knight
Lightning
Lightning
Lightning Mega Knight
Lightning Wizard Mega Knight

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