My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Giant Skeleton Inferno Dragon Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Giant Skeleton Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Phoenix
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Giant Skeleton
The Log
Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Baby Dragon Giant Skeleton Inferno Dragon
Fireball
Baby Dragon Inferno Dragon
Poison
Phoenix
Lightning
Mini P.E.K.K.A Baby Dragon Inferno Dragon Phoenix
Rocket
Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Giant Skeleton Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Mini P.E.K.K.A Baby Dragon Inferno Dragon Phoenix Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Mini P.E.K.K.A Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mini P.E.K.K.A Giant Skeleton Phoenix Mega Knight
Mini P.E.K.K.A
Arrows Mirror Baby Dragon Giant Skeleton Mega Knight
Mirror
Arrows Phoenix Mini P.E.K.K.A Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Giant Skeleton Inferno Dragon Mega Knight
Giant Skeleton
Arrows Mini P.E.K.K.A Mirror Baby Dragon
Inferno Dragon
Mega Knight Baby Dragon
Phoenix
Mirror Arrows
Mega Knight
Inferno Dragon Arrows Mini P.E.K.K.A Baby Dragon

Defense Synergies 2 11

Arrows
Mirror Mega Knight Mini P.E.K.K.A Giant Skeleton Phoenix
Mini P.E.K.K.A
Arrows Mirror Baby Dragon
Mirror
Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Baby Dragon
Mini P.E.K.K.A Giant Skeleton Inferno Dragon Mega Knight
Giant Skeleton
Arrows Baby Dragon
Inferno Dragon
Mirror Baby Dragon Mega Knight
Phoenix
Arrows
Mega Knight
Arrows Mirror Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Mini P.E.K.K.A Inferno Dragon Phoenix Mega Knight
Mini P.E.K.K.A Mega Knight Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Phoenix Mega Knight
Arrows Mini P.E.K.K.A Giant Skeleton Mega Knight
Arrows Baby Dragon Mega Knight
Inferno Dragon Arrows Baby Dragon Phoenix
Arrows Baby Dragon Giant Skeleton Phoenix Mega Knight
Mini P.E.K.K.A Inferno Dragon Phoenix
Mini P.E.K.K.A Giant Skeleton Phoenix Mega Knight
Arrows Baby Dragon Giant Skeleton Mega Knight
Arrows Inferno Dragon Baby Dragon Phoenix
Mini P.E.K.K.A Mega Knight Giant Skeleton
Mega Knight Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Inferno Dragon Phoenix Mega Knight
Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A
Arrows Mega Knight Baby Dragon
Arrows Baby Dragon Giant Skeleton Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon Phoenix
Mega Knight Arrows Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Giant Skeleton
Arrows Mini P.E.K.K.A Baby Dragon Inferno Dragon Phoenix Mega Knight
Giant Skeleton Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Mega Knight Phoenix
Giant Skeleton Mini P.E.K.K.A Inferno Dragon Phoenix Mega Knight
Arrows Baby Dragon
Mini P.E.K.K.A Giant Skeleton Phoenix
Mini P.E.K.K.A Giant Skeleton Mega Knight Inferno Dragon Phoenix
Giant Skeleton Mega Knight Mini P.E.K.K.A Baby Dragon Inferno Dragon Phoenix
Inferno Dragon Phoenix
Inferno Dragon Mega Knight Mini P.E.K.K.A Giant Skeleton Phoenix
Mega Knight Arrows Giant Skeleton Phoenix
Mini P.E.K.K.A Giant Skeleton Mega Knight
Baby Dragon Mega Knight
Phoenix Mini P.E.K.K.A Baby Dragon Giant Skeleton Inferno Dragon
Arrows Mega Knight Mini P.E.K.K.A Baby Dragon Giant Skeleton Inferno Dragon Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Baby Dragon Giant Skeleton
Arrows Giant Skeleton
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Baby Dragon Mega Knight
Baby Dragon Giant Skeleton Mega Knight
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Inferno Dragon
Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Arrows Baby Dragon
Arrows
Mini P.E.K.K.A Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows Giant Skeleton
Mega Knight
Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton Mega Knight
Inferno Dragon
Mega Knight

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