My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Musketeer Goblin Barrel Princess Little Prince
Zap
Goblin Barrel Princess Little Prince
Barbarian Barrel
Musketeer Goblin Barrel Princess Little Prince
The Log
Mini P.E.K.K.A Musketeer Goblin Barrel Princess Little Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess Little Prince
Royal Delivery
Mini P.E.K.K.A Musketeer Goblin Barrel P.E.K.K.A Princess Little Prince
Fireball
Musketeer Goblin Barrel Princess Little Prince
Poison
Musketeer Princess Little Prince
Lightning
Mini P.E.K.K.A Musketeer Little Prince
Rocket
Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Princess Little Prince Mini P.E.K.K.A Musketeer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Princess Little Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Arrows Musketeer Princess Mega Knight Little Prince
Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Goblin Barrel
Arrows P.E.K.K.A Princess Mega Knight
P.E.K.K.A
Arrows Musketeer Goblin Barrel Princess
Princess
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Musketeer Goblin Barrel Princess
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 9

Arrows
Mega Knight Mini P.E.K.K.A P.E.K.K.A Little Prince
Mini P.E.K.K.A
Arrows Musketeer Princess
Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Goblin Barrel
P.E.K.K.A
Arrows Musketeer Princess
Princess
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight
Arrows Musketeer Princess
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer Mega Knight
Arrows Mini P.E.K.K.A P.E.K.K.A Princess Mega Knight
Arrows Musketeer Mega Knight
Musketeer Arrows Princess Little Prince
Arrows Musketeer P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Musketeer Princess
Mini P.E.K.K.A Musketeer Mega Knight Little Prince
Arrows Musketeer Princess Mega Knight
Arrows Musketeer Princess
Mini P.E.K.K.A P.E.K.K.A Mega Knight Musketeer
Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Mega Knight Musketeer Little Prince
Arrows Musketeer Princess Mega Knight Little Prince
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mega Knight Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A Little Prince
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Mega Knight
Arrows Musketeer Princess
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Mini P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Arrows
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Musketeer Princess Mega Knight
Mini P.E.K.K.A Musketeer P.E.K.K.A Little Prince
Arrows Mega Knight Mini P.E.K.K.A Musketeer P.E.K.K.A Princess
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Musketeer
Arrows Musketeer Princess
Arrows
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer Princess
Arrows Musketeer Princess
Arrows Princess
Arrows
Mini P.E.K.K.A Musketeer
Arrows Musketeer Princess
Arrows Musketeer Princess
Musketeer Princess
Arrows Musketeer Princess
Princess Arrows Musketeer
Arrows Musketeer Princess
Arrows Musketeer Princess Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Princess Mega Knight
Arrows Princess Mega Knight Little Prince
Musketeer Mega Knight
Arrows Princess
Musketeer
Arrows Musketeer
Arrows Princess Mega Knight Little Prince
Arrows Musketeer Princess
Arrows Musketeer Princess Mega Knight
Arrows Musketeer
Arrows Musketeer Princess Little Prince
Musketeer
Mini P.E.K.K.A
Arrows Musketeer Mega Knight
Arrows Princess
P.E.K.K.A Mega Knight
Arrows Princess
Musketeer Princess
Arrows Musketeer Princess
Arrows
Mini P.E.K.K.A Musketeer Princess Mega Knight
Arrows Musketeer Princess
Arrows
Musketeer P.E.K.K.A Mega Knight
Musketeer Princess
Musketeer Princess
Musketeer Princess Mega Knight Little Prince
P.E.K.K.A
Mega Knight

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