My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Giant Skeleton
Giant Snowball
Musketeer Goblin Hut Skeleton Army Witch
Zap
Goblin Hut Skeleton Army Witch Prince
Barbarian Barrel
Musketeer Goblin Hut Skeleton Army Witch Giant Skeleton
The Log
Mini P.E.K.K.A Musketeer Goblin Hut Skeleton Army Witch Prince Giant Skeleton
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Goblin Hut Skeleton Army Witch Prince Giant Skeleton
Fireball
Musketeer Goblin Hut Skeleton Army Witch
Poison
Musketeer Goblin Hut Skeleton Army Witch
Lightning
Mini P.E.K.K.A Musketeer Goblin Hut Witch Prince
Rocket
Musketeer Goblin Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Musketeer Goblin Hut Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Musketeer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince Giant Skeleton
Mini P.E.K.K.A
Arrows Musketeer Goblin Hut Giant Skeleton
Musketeer
Mini P.E.K.K.A Goblin Hut Prince Giant Skeleton
Goblin Hut
Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Skeleton Army
Witch
Prince Giant Skeleton
Prince
Arrows Musketeer Goblin Hut Witch
Giant Skeleton
Arrows Mini P.E.K.K.A Musketeer Goblin Hut Witch

Defense Synergies 0 17

Arrows
Mini P.E.K.K.A Goblin Hut Prince Giant Skeleton
Mini P.E.K.K.A
Arrows Musketeer Goblin Hut Skeleton Army Witch
Musketeer
Mini P.E.K.K.A Goblin Hut Skeleton Army Giant Skeleton
Goblin Hut
Arrows Mini P.E.K.K.A Musketeer Skeleton Army Giant Skeleton
Skeleton Army
Mini P.E.K.K.A Musketeer Goblin Hut Prince Giant Skeleton
Witch
Mini P.E.K.K.A Prince Giant Skeleton
Prince
Arrows Skeleton Army Witch
Giant Skeleton
Arrows Musketeer Goblin Hut Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut
Mini P.E.K.K.A Skeleton Army Musketeer Goblin Hut Witch Prince
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Prince Musketeer Giant Skeleton
Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Prince Musketeer
Arrows Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton
Arrows Skeleton Army Musketeer
Musketeer Arrows Goblin Hut Witch
Arrows Musketeer Giant Skeleton
Mini P.E.K.K.A Witch Musketeer Goblin Hut Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Skeleton Army Witch Arrows Musketeer Goblin Hut Giant Skeleton
Arrows Musketeer Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Skeleton Army Prince Musketeer Witch Giant Skeleton
Skeleton Army Arrows Mini P.E.K.K.A Goblin Hut Witch Prince
Mini P.E.K.K.A Skeleton Army Goblin Hut Prince
Skeleton Army Mini P.E.K.K.A Goblin Hut Prince
Arrows Mini P.E.K.K.A Musketeer Goblin Hut Skeleton Army Witch Prince
Arrows Musketeer Goblin Hut Skeleton Army Witch Prince
Arrows Witch Musketeer Goblin Hut Giant Skeleton
Mini P.E.K.K.A Musketeer Goblin Hut Prince
Skeleton Army Arrows Mini P.E.K.K.A Musketeer Witch Prince Giant Skeleton
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblin Hut Witch Prince Giant Skeleton
Arrows Mini P.E.K.K.A Musketeer Prince
Skeleton Army Giant Skeleton Mini P.E.K.K.A Musketeer Goblin Hut Witch Prince
Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton Musketeer
Giant Skeleton Mini P.E.K.K.A Musketeer Goblin Hut Skeleton Army Witch Prince
Arrows Musketeer Goblin Hut Witch
Mini P.E.K.K.A Skeleton Army Prince Musketeer Goblin Hut Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army Prince
Giant Skeleton Mini P.E.K.K.A Goblin Hut Skeleton Army Witch Prince
Witch Musketeer Goblin Hut Skeleton Army
Mini P.E.K.K.A Musketeer Goblin Hut Witch Prince Giant Skeleton
Skeleton Army Arrows Prince Giant Skeleton
Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton Witch
Musketeer Skeleton Army Witch
Goblin Hut Skeleton Army Witch Mini P.E.K.K.A Musketeer Prince Giant Skeleton
Arrows Mini P.E.K.K.A Musketeer Goblin Hut Witch Giant Skeleton
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton
Arrows Musketeer
Arrows Goblin Hut Giant Skeleton
Arrows Musketeer Prince Giant Skeleton
Arrows
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer Prince
Arrows Musketeer
Musketeer Goblin Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut Prince
Arrows Musketeer Goblin Hut Witch
Arrows Musketeer Goblin Hut
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Prince
Arrows Witch
Musketeer Prince Giant Skeleton
Arrows
Musketeer Prince
Arrows Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch Prince
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Goblin Hut Witch
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Prince Giant Skeleton
Arrows
Musketeer Goblin Hut Skeleton Army Witch Prince
Arrows Musketeer Witch
Arrows
Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer
Arrows Giant Skeleton
Musketeer Prince
Musketeer Witch Giant Skeleton
Musketeer Witch
Musketeer Witch Prince Giant Skeleton
Prince

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