My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Prince
Giant Snowball
Musketeer Battle Ram Hog Rider
Zap
Battle Ram Prince
Barbarian Barrel
Musketeer Battle Ram Wizard
The Log
Mini P.E.K.K.A Musketeer Battle Ram Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Battle Ram Hog Rider Wizard Prince
Fireball
Musketeer Battle Ram Hog Rider Wizard
Poison
Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Battle Ram Wizard Prince
Rocket
Musketeer Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Musketeer Battle Ram Hog Rider Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Musketeer Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Battle Ram Prince
Mini P.E.K.K.A
Arrows Musketeer Hog Rider Wizard
Musketeer
Hog Rider Mini P.E.K.K.A Battle Ram Prince
Battle Ram
Arrows Musketeer
Hog Rider
Arrows Musketeer Mini P.E.K.K.A Wizard Rocket Prince
Wizard
Mini P.E.K.K.A Hog Rider Prince
Rocket
Hog Rider
Prince
Arrows Musketeer Hog Rider Wizard

Defense Synergies 0 5

Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Arrows Musketeer Wizard
Musketeer
Mini P.E.K.K.A
Battle Ram
Hog Rider
Wizard
Mini P.E.K.K.A Prince
Rocket
Prince
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Wizard
Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Rocket Prince Musketeer
Mini P.E.K.K.A Prince Musketeer
Arrows Mini P.E.K.K.A Rocket Prince
Arrows Musketeer
Musketeer Rocket Arrows Wizard
Rocket Arrows Musketeer
Mini P.E.K.K.A Musketeer Prince
Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Mini P.E.K.K.A Prince Musketeer Wizard Rocket
Wizard Rocket Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Rocket Mini P.E.K.K.A Prince
Wizard Arrows Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer Wizard Prince
Arrows Wizard Musketeer
Mini P.E.K.K.A Musketeer Prince
Wizard Arrows Mini P.E.K.K.A Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince
Arrows Mini P.E.K.K.A Musketeer Wizard Rocket Prince
Mini P.E.K.K.A Musketeer Rocket Prince
Mini P.E.K.K.A Rocket Prince Musketeer
Mini P.E.K.K.A Musketeer Prince
Arrows Wizard Rocket Musketeer
Mini P.E.K.K.A Rocket Prince Musketeer
Mini P.E.K.K.A Prince
Rocket Mini P.E.K.K.A Prince
Musketeer
Mini P.E.K.K.A Musketeer Prince
Rocket Arrows Prince
Mini P.E.K.K.A Rocket Prince Wizard
Wizard Musketeer
Mini P.E.K.K.A Musketeer Rocket Prince
Arrows Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Arrows Musketeer Rocket Prince
Wizard Rocket Arrows
Arrows Wizard Musketeer Rocket
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Rocket Mini P.E.K.K.A Musketeer Prince
Rocket Arrows Musketeer Wizard Prince
Arrows Musketeer Wizard Rocket
Rocket Musketeer
Arrows Musketeer Rocket
Arrows Musketeer Prince
Rocket Arrows Musketeer Wizard
Arrows Musketeer Wizard Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Musketeer Wizard Prince
Rocket Arrows Wizard
Rocket Musketeer Prince
Rocket Arrows Wizard
Rocket Musketeer Prince
Rocket Arrows Musketeer
Arrows Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard Prince
Rocket Arrows Musketeer
Arrows Musketeer Wizard
Rocket Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard Rocket
Rocket Arrows
Prince
Rocket Arrows Wizard
Musketeer Rocket Prince
Rocket Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Wizard Rocket Prince
Arrows Musketeer Wizard
Rocket Arrows
Musketeer Prince
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Prince

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