My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Rune Giant Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Mini P.E.K.K.A Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits Electro Dragon
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Royal Recruits
The Log
Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Royal Recruits
Royal Delivery
Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Fireball
Goblin Gang Firecracker Electro Dragon
Poison
Goblin Gang Firecracker Royal Recruits Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Mini P.E.K.K.A Rune Giant Electro Dragon Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A
Goblin Gang
Firecracker Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Firecracker
Goblin Gang Royal Recruits Mini P.E.K.K.A Rune Giant P.E.K.K.A
Royal Recruits
Goblin Gang Firecracker Electro Dragon
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker
Rune Giant
Firecracker
Electro Dragon
Royal Recruits P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Dragon

Defense Synergies 0 11

Arrows
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Firecracker Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Firecracker
Goblin Gang Royal Recruits Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Royal Recruits
Goblin Gang Firecracker
Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Dragon
Rune Giant
Electro Dragon
Firecracker Mini P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Firecracker Royal Recruits Electro Dragon
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Royal Recruits Electro Dragon
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Goblin Gang Firecracker Electro Dragon
Arrows Firecracker Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Goblin Gang Firecracker Electro Dragon
Arrows Goblin Gang Firecracker Electro Dragon
Arrows Royal Recruits Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A
Goblin Gang Arrows Firecracker Royal Recruits Electro Dragon
Arrows Goblin Gang Firecracker Electro Dragon
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Goblin Gang Electro Dragon
Arrows Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Goblin Gang Firecracker Royal Recruits Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows Goblin Gang Firecracker Royal Recruits Electro Dragon
Arrows Firecracker Royal Recruits Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Arrows Firecracker Mini P.E.K.K.A Electro Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon
Goblin Gang Royal Recruits P.E.K.K.A Mini P.E.K.K.A Electro Dragon
Goblin Gang Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Royal Recruits P.E.K.K.A Goblin Gang Mini P.E.K.K.A
Arrows Firecracker Goblin Gang Electro Dragon
Goblin Gang Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits Electro Dragon P.E.K.K.A Firecracker Mini P.E.K.K.A
Royal Recruits P.E.K.K.A Goblin Gang
P.E.K.K.A Royal Recruits Mini P.E.K.K.A Electro Dragon
Royal Recruits P.E.K.K.A Arrows
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Royal Recruits Firecracker Electro Dragon
Goblin Gang Royal Recruits Electro Dragon Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Firecracker Royal Recruits Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Goblin Gang Mini P.E.K.K.A Electro Dragon
Firecracker Arrows Royal Recruits Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Royal Recruits Electro Dragon
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Royal Recruits Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Mini P.E.K.K.A
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Goblin Gang Royal Recruits Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Royal Recruits Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang Firecracker Royal Recruits
Firecracker Electro Dragon
Electro Dragon Firecracker Royal Recruits
P.E.K.K.A
Firecracker Electro Dragon

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